The Smaller Star Warriors – Why Average Soldiers Fight for the Cause

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We all know Luke, Leia and Han. They were destined to save the galaxy and lead the Rebellion. Palpatine was determined to take over the galaxy and ensure permanent domination. This is the fundamental basis of Star Wars as we know it. But one large factor is often overlooked, or rather an innumerable number of smaller details that add up to make the difference. The average soldiers who serve both sides of the conflict. Risking their own lives and taking the lives of their enemies.

By why? What does TK-421 gain by guarding the Millennium Falcon in the Death Star’s hanger bay? Why did so many Bothans die to ensure that the Rebellion could learn of the Second Death Star? The motivation behind these numerous, yet faceless, characters is often ignored in both the movies, and the Expanded Universe. In fact, the only armies that can be accepted without considering their personal feelings are those of the Separatist Alliance or Xim the Despot – droids who are programed for war.

As soon as an army utilizes living, thinking beings, emotion and reason enter the equation. And so the question must inevitably follow, what possible reason could they have to put their lives on the line for something that they may not even benefit from, even should they survive.

It’s the same question that real-life political leaders must grapple with, and historians forever analyze to understand the rise and fall of empires. And in the fictional world of Star Wars, there is no less a role for this. In fact, many of the militaries we see are nothing more than a reflection of our own history.
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In Defense of Superweapons

Ah, superweapons, Star Wars would not be the same without them! Despite this, they have a vexed reputation within the Expanded Universe. The frequent accusation is they cover for author laziness, need a SW story fast? Whip up a superweapon! But before that charge is investigated in more detail, what is a superweapon, one definition is this:

“A weapon, especially an extremely destructive one, based on highly-advanced technology.” (http://www.answers.com/topic/super-weapon)

And arguably one against which there is little or no defense! Certainly the Death Stars qualify, despite suffering reactor overload due to some really inconveniently placed torpedoes and missiles!

So, to the initial charge: Is the insertion of a superweapon really the result of author laziness? Or can it be said to instead represent the villainous heart of the story’s adversary? After all, only villains use superweapons? Don’t they?

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Escape Pod: Matthew Stover

There are few Star Wars authors (none, actually) more universally revered than Matthew Stover, the author of Traitor, Revenge of the Sith, Shatterpoint, and Luke Skywalker and the Shadows of Mindor. Stover writes his novels with moving prose, fantastic characterization, snappy dialogue, and generally an inspiring passion for the Star Wars universe. Some of the most memorable entries in the Star Wars Expanded Universe are the product of Matthew Stover, and Disney would be making a grievous mistake in not inviting him to play a role in any sort of EU 2.0. Throughout his involvement with the Galaxy Far, Far Away, Stover has demonstrated a fantastic capacity for utilizing the Star Wars setting to its utmost potential, and for crafting stories that inspire the fandom.

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Bottomless Cliffs: On LucasArts and Loose Ends

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As the evidence starts accumulating that Star Wars is in for, if not a total reboot, at least a big, clean break from the past, it can be easy to lose track of how many existing stories in the Expanded Universe never quite wrapped up. It’s a tough bar to set, of course—every time I see someone ask “what loose end do you want resolved?” one person inevitably confuses “loose end” with “lack of information” and says something like “what happens to the Big Three after Crucible?”

So when I started formulating this article in my mind, I knew I had to focus on some of the best (read: most egregious) cliffhangers the EU had to offer; stories that really did leave characters in life-or-death situations with no easy resolution, only to meet untimely ends as the franchise moved on without them.

And then, as I started making a list, something even more interesting occurred to me—this isn’t really an EU problem as much as a video game problem. Sure, there have been some comparable situations in the larger body of material, but the only item I considered that came from the “modern” era of the last decade or so that wasn’t from a video game was the Galfridian family of the comic series Invasion, which was put on indefinite hiatus after its third story arc—a hiatus which, between the comics license leaving Dark Horse and writer Tom Taylor becoming something of a powerhouse over at DC Comics with Earth 2 and Injustice, I think it’s safe to say is now officially infinite.

But as much as I’d have liked to see more of the Galfridians, their last appearance offered far more resolution than some of LucasArts’ finest could claim. So I figured, if a theme emerges, might as well embrace it. Let’s talk about the three great dangling threads of the late, great-ish LucasArts era of Star Wars video games.
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What Star Wars Can Learn From The Jupiter Pirates

We’ve got a bit of an interesting case on our hands in that the “What Star Wars Can Learn From . . .” series here at Eleven-Thirty Eight generally tends to focus on other franchises entirely disconnected from Star Wars. The Jupiter Pirates: The Hunt for the Hydra is a brand-new novel by veteran Star Wars writer and esoterica enthusiast Jason Fry, who has written in his own original world but is definitely a player in the Expanded Universe that we all know and love. To that end, this article may well have been named: “Reasons why Jason Fry should be allowed to write a Star Wars novel.”

We shall try to maintain a dignified and discreet air about all this, though, because that suits our style better. But please imagine a subtext running throughout this article that amounts to a wink and a nudge to Lucasfilm and Del Rey to give this man a novel. We – that is, we ourself and not ETE proper – can also give our approving endorsement of this novel and certainly encourage our readers to give it a look.

This novel is kid-friendly in the best way: it’s written for a young adult audience (aged 8 to 12, according to Amazon, though the young adult label on the official website would suggest to us the ages of 13-18) and balances action with thoughtful world-building. It’s set in the future, but influenced by familiar history in a way that leaves the story grounded. That future is still plagued by some of the problems of today, but despite the historical tinge it’s not mired in backwards gender structures. These are all things we could stand to see more of in Star Wars.

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