Star Wars and Genre: The Prison Story

The Great Escape, maybe the greatest prison escape movie, so it's pretty well named
The Great Escape — maybe the greatest escape movie, so it’s pretty well named

With Maul: Lockdown soon to appear on bookshelves, the time seems right to take a look at the prison story genre. Stories about prison and prisoners go back a long time (though probably not as far back as you might think, given the relatively recent introduction of imprisonment as punishment). Though Lockdown is the first pure prison story of note for Star Wars, the genre has its place in the Star Wars franchise as well.

Prison stories, though united by their depiction of the experience of incarceration, tend to break down into two main groups. There are escape stories, which concentrate on portraying jailbreak attempts — they are often spiritual cousins of the heist story, focused on elaborate schemes to get out rather than in. Then there are prison life stories, which are concerned with depicting the travails of life behind bars rather than telling a jailbreak yarn. It’s not always a binary distinction; The Shawshank Redemption manages the twist of seeming to be solely a prison life story until the end reveals that it’s been an escape story all along, too. Cool Hand Luke‘s titular hero’s escapes are an important part of his character, but the film’s focus is not on their execution, but on the toll prison life is taking on Luke. But overall, the distinction is useful.

Since the Star Wars franchise is better suited to adventurous capers than melancholy meditations on the hardships of the incarcerated, and since both the regular casts of characters and the needs of a franchise geared toward ongoing story tend against protagonists rotting away in jail, the Expanded Universe is always going to lend itself more naturally to escape stories than to ones about prison life. I will focus, therefore, on that area of storytelling, a type of adventure that is a natural fit for the setting.

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The Case Against Photoshop

Honor Among Thieves: bad Photoshop in action

Recently, Mike made his defense of “ugly” art. By and large, I agree with his point that unusual or highly stylized art should be valued rather than simply dismissed. But I do take issue with his defense of Photoshop. Not because Photoshop is inherently bad — I enjoy many of the Fate of the Jedi covers he cites, and there has been other good artwork produced using photo reference and photomanipulation — but because I don’t agree that “people are much too quick to dismiss Photoshop as ‘lazy’ just because it’s not necessarily time-consuming.” Generally, people are right to dismiss Photoshop as lazy.

In the realm of art, both interior illustration and cover art, Photoshop has become increasingly prominent. The use of photomanipulation to create art pieces is common — and almost uniformly lazy. Even when it isn’t flagrantly work-on-the-cheap, photomanipulation’s effect is harmful because of its insidious tendency to substitute for classic artistic talent. And from a purely subjective point of view, I must say that it just never seems to look quite as good as good old-fashioned art.

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Our New Year’s Resolutions for Star Wars in 2014

vaderdove

Welcome to 2014! After a bleak Christmas with no new articles for a whole week, one could be forgiven for submitting to the doldrums. To liven things up and kick off the new year with a bang, I asked the gang to share the resolutions they’d like to see the Star Wars franchise adopt in 2014.

Jay Shah: Don’t Force the Storytelling

Star Wars may well be part fantasy, but the mystic aspect has dominated in the years since the prequels. Whether we’re looking at the books, comics, games, television shows, or even the movies themselves, the Jedi and Sith loom large over Star Wars. Lightsabers and magical powers may well be iconic, but one could be forgiven for imagining that they were the only thing Star Wars was ever known for. Stormtroopers? X-wings? Smugglers? Eh, not a big deal.

There are a handful of releases these past few years that have kept things diversified. Fantasy Flight Game’s Edge of the Empire RPG materials are the best example, as they practically avoid most mentions of the Force except as a fleeting whisper, a myth given credence by rumor more than observation, which fits the game’s OT setting. The Old Republic has multiple character classes as part of its game system, meaning that players are free to diversify, but is dominated by the titanic struggle between Jedi and Sith in the pre-movie eras. As we approach the inauguration of the Sequel Trilogy and Episode VII in particular, the Force will have to play a large role in events: we’ll doubtless see the reëstablishment of the Jedi Order in some fashion or another and we’ll probably see the continuation of the Skywalker story. This is well and good, but Disney mustn’t forget that a large part of what made the OT great was that it featured political struggles — Rebels versus Imperials — or the heroism of the everyman in response to the calling of destiny.
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Star Wars and Genre: Swashbuckling Adventure

Errol Flynn, king of the swashbucklers, in art for Captain Blood
Errol Flynn, king of the swashbucklers, in art for Captain Blood

What is swashbuckling adventure? The term conjures images of dashing heroes rescuing damsels in distress via energetic swordfights in a romantic historical setting. It should be obvious that there is some of this in Star Wars’ DNA: it is dominated by dashing, high-octane heroic adventure, and sometimes openly apes the tropes of swashbucklers. Twice, a lightsaber-armed Luke Skywalker rescues Princess Leia and escapes by swinging across a gap on a rope (it’s not real swashbuckling adventure until somebody swings from a rope, vine, or whip). At its core, Star Wars is a spiritual descendant of swashbuckling adventure, which means the genre should occupy a significant place in the Expanded Universe.

There are certain tropes that go along with the swashbuckler: elaborate fencing-centric action sequences, romance with a damsel in distress, a bold and idealistic hero fighting against oppression or cruelty, a wicked villain in a position of power (who must inevitably be defeated in a swordfight), a historical setting of approximately 1200-1800 (or a fantasy version thereof). Think Robin Hood. But fundamentally, swashbuckling adventure is about an attitude. A swashbuckler’s approach to entertainment is energetic and flamboyant: its characters are larger than life, its plot one of constant thrills and excitement, its tone exuberant. It is almost never in question that the hero will win; the point of the story is to enjoy the fun-packed journey to victory.
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Top Shelf: Rogue Planet

Rogue Planet, by Greg Bear

There are very few Star Wars books that really hold up as great works of art. Many are great genre entertainment, fun and excellent by the standards of tie-in fiction or pulp space opera adventure. But few are the kind you’d care to show a snooty friend to make the case for the literary merit of the Expanded Universe. One of the few novels to pass that bar is Rogue Planet, written by multiple Hugo and Nebula Award-winner Greg Bear, and that’s why Rogue Planet belongs among Top Shelf’s collection of the best of the EU.

When I speak of literary quality, I don’t mean that Rogue Planet is comparable with Hemingway. Rather, that it examines deep themes with maturity and sports excellent characterization and prose. It is a serious, rewarding portrait of Anakin and Obi-Wan’s relationship that explores ideas about life, morality, and responsibility in a grand, mystical science-fiction setting.

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