Insert Coin to Continue: The Future of Star Wars and Video Games


It is an indisputable fact that Star Wars is, first and foremost, a film franchise. But while the movies will always be the most important part of the galaxy far, far away, it should not be forgotten that it also encompasses countless tie-in novels, comics, toys, and (the part relevant to this article) video games.

Beginning with a scrolling shooter based on The Empire Strikes Back released for the Atari 2600 in 1982, Star Wars games have been released in almost every genre you can imagine – from real-time strategy to first-person shooters to racing to ecosystem management (no, really). While the repercussions that the announcement of the sequel trilogy had for the Expanded Universe are by now well-known, we still have not yet seen the results of the video game license changing hands from LucasArts to Electronic Arts.

That there will be significant differences is inevitable: much time has passed since the golden age of Star Wars video games, with only a handful of notable titles released after (what we had assumed was) the saga’s completion in 2005. The era of the expansion pack is over, and downloadable content (DLC) is now the order of the day. Demos, too, have gone the way of the dinosaur.

Digital releases are the norm – and Steam the undisputed king among distributors. Popular new games have come, upended the status quo and redefined gamers’ expectations for entire genres, and gone. And so the question we now have to ask ourselves is this: what examples should Electronic Arts look to when developing new Star Wars games to ensure that they are as (and more) successful as their predecessors?

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No Underwear in Space: Costume Design in a Galaxy Far, Far Away


As an entire profession of costume designers would be more than happy to tell you, how you dress your characters is just as important as what you script them to say. In some ways, perhaps even more important. There’s even an Academy Award for it (which A New Hope won in 1977, among numerous other accolades – the only science fiction film ever so honored, to the best of my recollection). Movies, television, video games, and comics are all extremely visual mediums by nature: unlike a novel, you can’t just let your audience’s imagination fill in the blanks.

Every single detail, down the last button, has to be accounted for, all the more so if you’re dealing with a work of science fiction or fantasy. The more significant a role a character has, the more vital it is that you get their outfit just right. They’re your main selling point, after all: the face you’re going to plaster all over your comic covers, the costumes the stores are going to stock their shelves with come Halloween, the action figures that the children will clamor for when Christmas arrives. Get it wrong and, well, there’s a very good reason Zardoz didn’t become a franchise and comic book adaptations stopped using tights.

In the wonderful world of fiction, you truly are what you wear. Nobody simply has poor taste in clothes, not when they have an entire costume department responsible for painstakingly dressing them, and concept artists and designers behind them who were hired specifically to design clothes layered with meaning and symbolism. But this process is not always an easy one, for when you’re dealing with a setting as far removed from our own time and place as Star Wars, the wardrobe department will find themselves facing an entirely new and unusual set of challenges.

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When Gone Am I – Kanan and Ezra in the OT


“When gone am I, the last of the Jedi will you be” – Yoda, 4 ABY

For all the deftness with which Star Wars Rebels has told its story thus far, one criticism that it can’t quite escape is something that many would say plagued the Expanded Universe more and more as it went on: it’s allowing Jedi to survive in the Dark Times. Pretty much by definition, every single Force-user roaming the galaxy doing good deeds in this time period makes Luke and his training in the original trilogy less unique. To some, it goes even further, stunting Luke’s actual importance at best and making Yoda and Obi-Wan look bad at worst.

But Rebels is still four-plus years out from the OT, and over eight years from the quote at the start of this piece. There’s lots of time left for any number of fates to befall Kanan and Ezra—and Ahsoka’s fate at the conclusion of The Clone Wars demonstrates the folly of assuming we know where any young Jedi’s story is going. That said, Yoda’s declaration, and his and Obi-Wan’s clear hopes for Luke as their one real chance of defeating the Emperor, offer almost as wide a range of interpretations as there are real possibilities. Some fans aren’t even that keen on them being alive in the period we’ve already seen them. Some don’t mind them being around as long as they don’t actually join the Rebellion—Luke should be the only Jedi with that distinction, they’ll say. And some are concerned only with Yoda speaking the truth in the most literal sense possible; Kanan and Ezra can be and do whatever they want as long as they’re dead by the time Luke shows up on Dagobah. Read More

Shouting Into the Void: We’re Not as Important as We Think


Most people have opinions about things. Many of them have also been known to share those opinions, be they positive or negative, particularly regarding whatever popular (or unpopular, as the case may be) work of fiction they have recently consumed. Living in the golden age of the internet and 24/7 unrestrained global communication, as we do now, it has become easier than ever before to broadcast and discuss our feelings, opinions, and thoughts on even the most seemingly insignificant aspects of a work to the rest of the world, and to engage in vigorous debates on a broad array of subjects with like- and unlike-minded individuals. This site itself is proof enough of that.

But before we continue with this line of thought, it must be noted that there is much worthy of praise in this phenomenon.

It serves as an effective bar raiser for the realm of entertainment as a whole: access to the internet has raised our expectations considerably with regard to technical and scientific plausibility (if not accuracy) in our fiction, among other things, and tired cliches are identified for what they are, labeled, categorized, pedantically indexed, and ultimately retired in an endless cycle of conceptual reinvention to keep things fresh and relevant for each new generation, until they’re eventually resurrected decades later in homage to and remakes of works of bygone times.

More objectionable elements and works can find themselves subjected to scrutiny that they might have previously escaped, and can draw the widespread outcry and condemnation that they deserve.

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