Analyzing the Emotional Response to the Great Reboot, Part II


(Editor’s Note: comments on Part I of this piece have been disabled—feedback is welcome here on Part II, though readers are strongly encouraged to read both halves before commenting.)

Why should people NOT be upset about the reboot? Because not everything new is bad!

Despite my personal position on the severe mishandling of the Expanded Universe, there’s one thing that I’ve come to find significantly more annoying over the last few months: many of the other fans!

Facepalm - apply directly to the face!
Facepalm – apply directly to the face!

A lot of the arguments start off as “I don’t like what Disney/LFL/other power-that-be is doing”, and I start to think, oh interesting, why doesn’t this person like the reboot? Then they go off into “they changed this minor detail and it sucks because they changed it”, even though if the exact same decision had been made in the Classic EU they’d have loved it.

Though the reasons behind rebooting the universe are questionable, not every decision that has been made is a bad one. With anything that is created, either in the Classic EU or the new Canon, things will change. In fact many of the things that are complained about are not an issue: 1) Cosmetic Changes, 2) EU Accurate Characterization, 3) Respect for Existing Material, and even if you ignore all that 4) Constructive Criticism is better than directionless whining. Read More

Analyzing the Emotional Response to the Great Reboot, Part I


Statement from the Editor: I don’t like seeing people get shouted down. Regardless of my own feelings, if I perceive a reasonable opinion as being forced out of the conversation, I will generally go out of my way to give it a fair hearing—I mean, broadly speaking, that’s what this whole site is for.

So a couple months back, I reached out to the #GiveUsLegends people.

“Open letter to the ‪#‎GiveUsLegends‬ campaign: while your cause is not abundantly interesting to me personally, I do admit that there is a fair case to be made here. That being said, ETE has an open submissions process, and I pride myself on a willingness to engage unpopular opinions. If anyone associated with #GiveUsLegends wants to pitch me a piece making the case for continuing the Legends universe in a way that meets our format and tone guidelines, it would be given fair consideration.”

Well, I didn’t hear back from them. About a month later, Anger Leads To Hate arrived—Eric Geller’s compelling, exhaustively-researched, and vital exposé on the movement for TheForce.Net. As the backlash against this, frankly, childish campaign of hashtivist harassment against Del Rey (of all people) reached its height, one person did express a desire to speak up: two-time Eleven-ThirtyEight guest contributor Lance Henning, who sympathized with #GiveUsLegends’ cause while nevertheless lamenting their methods and public image. Read More

Star Travel and You – Why It Probably Shouldn’t Look Like That

Star Wars is perhaps the most iconic mythology of the last century. Even if someone has never watched one of the movies, they know what a stormtrooper looks like. They can recognize a lightsaber. And moon-sized superweapons and the Force pervade every-day references. And yet, despite the impact of this great science-fiction epic, Star Wars has made a lot of mistakes in the “science” part of “science fiction”.

In fact, many of the trappings that we know and love are more for visual effect rather than practicality. And this is not limited to the generic details of the world, but the entire way that we perceive the culture of Star Wars functioning.

Some parts are far more obvious than others. Any Star Wars fan is used to great armies traversing the galaxy on a whim, fighting battles on planets halfway across the galaxy from each other in the same week, or even the same day. And yet, real space travel is prohibitively expensive. Like any technology, the price will eventually become more affordable the more advanced a society becomes, but that barrier will never be totally removed.
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The Smaller Star Warriors – Why Average Soldiers Fight for the Cause


We all know Luke, Leia and Han. They were destined to save the galaxy and lead the Rebellion. Palpatine was determined to take over the galaxy and ensure permanent domination. This is the fundamental basis of Star Wars as we know it. But one large factor is often overlooked, or rather an innumerable number of smaller details that add up to make the difference. The average soldiers who serve both sides of the conflict. Risking their own lives and taking the lives of their enemies.

By why? What does TK-421 gain by guarding the Millennium Falcon in the Death Star’s hanger bay? Why did so many Bothans die to ensure that the Rebellion could learn of the Second Death Star? The motivation behind these numerous, yet faceless, characters is often ignored in both the movies, and the Expanded Universe. In fact, the only armies that can be accepted without considering their personal feelings are those of the Separatist Alliance or Xim the Despot – droids who are programed for war.

As soon as an army utilizes living, thinking beings, emotion and reason enter the equation. And so the question must inevitably follow, what possible reason could they have to put their lives on the line for something that they may not even benefit from, even should they survive.

It’s the same question that real-life political leaders must grapple with, and historians forever analyze to understand the rise and fall of empires. And in the fictional world of Star Wars, there is no less a role for this. In fact, many of the militaries we see are nothing more than a reflection of our own history.
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