The first gameplay footage from Jedi: Fallen Order dropped recently, and it was…well, if I had seen it when I was twelve, I would have been very excited for this game. Most of the issues I have are things that you can see anywhere else on the internet, issues with out-of-date mechanics and unengaging combat. Instead, here, I wanted to talk about something different, how the game seems lackluster as a Star Wars story.
The developers have made a few things very clear about the game. It is a linear, story-driven, Jedi action adventure RPG about a Padawan who survives Order 66. A story we’ve all heard before—but just because you’ve heard it before doesn’t mean you can’t explore it from a new and exciting angle. You could explore the conflict between the dark and light as it relates to what he must do to survive conflicts with his Jedi teachings.
Except, they aren’t. The devs have said there is no light/dark moral system. There are no consequences to running into every situation swinging your lightsaber like a madman. It sounds like the game pretty much forces you to play that way. The devs also say they liked that the character was on the run because it meant that they could have you go into situations and kill without thinking about it. So rather than using the moral dilemmas involved in being a Jedi forced to fight stormtroopers who are essentially lawmen doing their jobs, we ignore that and go straight to being an indiscriminate killer.
The thing that puts me the most off of this game is the use of the Force in the trailer. For someone who never even completed their Padawan training, you do some crazy things with the Force: picking people up with your mind; running faster than blaster fire; even stopping blaster bolts in midair. Abilities we have seen used rarely, and when they are used, it’s by incredibly powerful individuals.
So why does this game have a Padawan that is freely using powers that most Jedi Masters struggle with? Simple, the game is a power fantasy. Most video games are power fantasies, with the story written around the fantasy rather than a story being written, then a game built around the story. There is nothing wrong with this; I’ve never complained about any game doing it before, so why does it rub me the wrong way when this particular game is a power fantasy? Is it possible that the Jedi and the Force are anti-power fantasy?