Skip to main content

Why We Need to Talk About War Crimes in Star Wars

I want to say up front what this piece is and what it isn’t. I think it’s about time we had a conversation about how war crimes are depicted in Star Wars, and why it’s worth talking about. I don’t plan on making this a listicle of war crimes and I don’t intend to make this piece inaccessible or hyper-technical, either. I think it should be the opposite. Star Wars is, among other things, a fairy tale with a strong moral element: there are heroes and there are villains. It includes political commentary based on real history and real life: most obviously with the fall of the Republic and rise of the Empire. As part of that framework, I think it’s very important how certain acts of war are portrayed in Star Wars – especially when those acts are performed by heroes rather than villains.

I first started thinking about this idea at a convention a few years back, when a Star Wars creative mentioned to another creative that “you know, technically Obi-Wan’s fake surrender in The Clone Wars is a war crime.” I don’t know how that person felt about it, but that comment stuck with me because it would be so easy to read it as an amusing bit of trivia. Oh, that dastardly Obi-Wan, committing war crimes.  When several years later, the final arc of the revived Clone Wars made a call-back to the false surrender by having Anakin pull the same stunt, I actually needed to stop and think about that for a while. At this point, I am sure the people behind Star Wars know that false surrender – also known as perfidy – is a war crime. It’s possible they may not have known the first time (I certainly didn’t, since I hadn’t studied the law of war yet in 2008), but they decided a callback was important enough that it had to happen again. Now, maybe it was on purpose – maybe Anakin and Obi-Wan were meant to be acting in morally-questionable ways during wartime as part of the portrayal of the Jedi and Republic in decline. But I hardly think so, because the show doesn’t communicate at all that there’s anything wrong with what Anakin and Obi-Wan did with their false-surrender gambits.

This bothered me. A lot. Why? Surely Star Wars – as a fictional setting – doesn’t have the same laws as the real world? They may not have the equivalent of the Rome Statute, Geneva Conventions, or the Hague Conventions. Why get wound up over something technical, like sound in space or lasers moving slower than light speed? It’s just fun! But that’s the thing – I don’t think it’s just harmless fun. Not if we see Star Wars as a fairy tale with any sort of moral purpose.

Read More

Two Camelots: On The High Republic’s Lofty Aspirations

In Star Wars, it feels like democracies are always corrupt and republics always fall. It’s been a perverse message in a franchise about light and dark, freedom and oppression. From the Expanded Universe to the prequel trilogy to the sequel trilogy, we see that senators and politicians are untrustworthy and democratic systems are unequipped to survive. Always our plucky heroes defeat the big bad enemy through force and firepower. It felt absurd by the late EU, where the message seemed to be that only soldiers got it done: rely not on elected governments, but on the military. One of the reasons why democratic republics seem doomed to fail in Star Wars is that we’ve never really seen them in their heyday, only in their rough early days or their corrupt final days.

We’ve known since the original A New Hope novelization that there was an “Old Republic of legend” which “throve and grew” “under the wise rule of the Senate and the protection of the Jedi Knights”. In the film, Obi-Wan Kenobi called the Jedi the “guardians of peace and justice”. The 1997 Technical Journal of the Imperial Forces struck an even more idyllic note, calling the Old Republic “a community that had always served its citizenry well and faithfully”, where the “common rule by the Senate served the people wisely and well” and where “planets […] could turn to their neighbors for help” when facing natural disasters or uprisings. But whenever stories took us to the distant past, whether in the EU’s Tales of the Jedi¸ Knights of the Old Republic, or the still-ongoing The Old Republic, the government we saw was never as the legends described. Until now.

The intent of The High Republic initiative is to showcase a “hopeful, optimistic time, when the Jedi are good and noble”, according to Lucasfilm Creative Director Michael Siglain. In the launch stream for the project, Light of the Jedi author Charles Soule described the idea of two Camelots: the Arthurian Round Table of heroic knights of peace and justice, and the Kennedyesque political Camelot of Chancellor Lina Soh’s Galactic Republic. The two Camelots are the perfect pillars to describe the Arthurian Old Republic we’ve heard about since 1977, so it’s no surprise that these are among the main creative focuses of The High Republic.

I want to take a look at the two books that launched The High Republic initiative this week: Soule’s Light of the Jedi and Justina Ireland’s A Test of Courage to see how they frame the two Camelots defining the era. Do we finally get a functional galactic democracy? Does the Republic of legend feel convincing, with serious challenges, flaws, and blind spots it rises to overcome? Are the heroic Jedi as aspirational and inspirational as they are meant to be? Do they still fit with what we know of the Jedi? And finally – since The High Republic era takes place just a few centuries preceding the prequel era — what seeds might be planted for the end of this era of idealism? My short answer is – yes, I think that Soule and Ireland pull off a convincing launch into an era of aspirational idealism that’s a breath of fresh air in Star Wars while still laying the seeds of interesting challenges that I hope the series ends up wrestling with.

Read More

Can the Ascendancy Trilogy Live Up to the Hype? Perhaps.

Mild Chaos Rising spoilers below regarding character personalities and development.

I had very high hopes for the Ascendancy trilogy of books about the Chiss – I thought they would be a way to tell a story in a new setting about an alien species that fans had been curious about for over two decades. I may have been overly optimistic in a way; despite the new setting, Chaos Rising tends to retread ground already covered in the new canon (as well as in Tim Zahn’s Expanded Universe offerings). If you’re curious what ground I think has been retread, my review of Zahn’s previous Star Wars novel covers it.

The novel is primarily about an obscure merit adoptive who causes no end of trouble for returning character Admiral Ar’alani. New POV characters Thalias and Che’ri are standouts because they’re Chiss characters who are in their own way trying to navigate the traditions and mores of the Chiss people. While Star Wars readers are used to the idea of a military officer rubbing an entrenched bureaucracy the wrong way (as in the Empire), the Chiss Ascendancy has its own quibbles and mores beyond the military matters that these three POV characters can really highlight.

Chaos Rising is our first in-depth look at the Chiss in the new canon, and they’ve got complicated family politics that will be familiar to any fan of dynastic intrigue. That’s coupled with their mindset of isolationism and sense of superiority to other species of the “Chaos” (their term for the parts of the Unknown Regions outside their territory). There’s also a touch of what one reviewer called “gender essentialism” in Chiss culture that’s fairly uncomfortable to read. It’s no wonder that the Chiss are known for associating with Sith and Imperials at different points of the Star Wars timeline. That said, at least some of these (the superiority) strike me as intentional flaws in Chiss culture and I look forward to how the trilogy might engage with those ideas.

Today, I want to talk mostly about Ar’alani, Thalias, and Che’ri – who they are, and how they relate to the aspects of Chiss culture highlighted in the book. This book sets up some fairly interesting ideas with these characters but fails to engage with them — but I think the rest of the trilogy could do better.

Read More

War Did Not Make Them Great: Conflict’s Toll on the Characters of Shadow Fall

The introduction of this piece is spoiler-free. If you don’t want details of Shadow Fall a warning will let you know when to stop.

Anyone who’s read an Alexander Freed Star Wars novel has some idea of how Shadow Fall is going to go. We expect a gritty, realistic look at war with some hefty emotional pain for the characters (and the readers!). Underscoring that expectation, Del Rey promoted this second book in the Alphabet Squadron trilogy with the phrase “victory has a price”. It certainly does.

War changes people. Though the Empire falls relatively quickly in comparison to the Expanded Universe’s version of the story, we know from stories like Shattered Empire, Battlefront II, and the Aftermath trilogy that a lot of traumatic things can happen in the year of warfare after Return of the Jedi.

Shadow Fall continues the action from the first book in the trilogy, beginning in medias res with a campaign to take a single Deep Core star system from the remnants of the Empire in order to bait Alphabet Squadron’s nemesis, Shadow Wing. The bulk of the action takes place on the urban world of Troithe, something like Coruscant’s forgotten sibling. The conflict is narrow and intense, and allows us to focus on our core cast of characters who were introduced in the past novel: the members of Alphabet Squadron, and their antagonists in Shadow Wing.

The fighting in this book isn’t pretty. What our characters go through – and have to do in order to win – is not pretty. Victory has a price, and this applies to the heroes as much as the villains. If they want to win, they’ll have to do things that they’d scarcely imagined doing in the earlier days of the war. Don’t expect a fun pilot romp interspersed with tragedy the way an Aaron Allston X-Wing novel might make us laugh and cry. There is precious little laughter in this book – which isn’t to say that it’s all darkness and tragedy. But it is definitely intense, and our characters go through hell – and it’s partly a hell of their own making.

That’s the real strength of this book. It’s not just a deromanticized version of Star Wars action and a look at the cost of war. It’s a story about how the traumas of war – both external/military and internal/personal – change people, and what they do when confronted with those traumas. Shadow Fall isn’t an easy read – I had to take my time with it – but it’s worth the investment of time and emotional/mental energy.

Article will contain spoilers after this pointIf you have not yet finished the novel and do not wish to be spoiled, come back to the rest of the article later!

Read More

Queen’s Peril Adds Character to an Old Story

There’s a certain type of Star Wars film-adjacent novel that I like to call a “movie explainer.” Best exemplified by the Darth Plagueis novel of the Legends era, it’s a book that has its own story but also seems to some readers to “fix” or “explain” a film in a way not seen on screen. Sometimes people want Star Wars books to do this – we’ve all seen the tendency recently to want movie novelizations in particular to “fix” something people didn’t like in the movie.

There’s another kind of Star Wars film-adjacent novel: the backstory novel. These novels either introduce us to the new characters from the film or they provide more story for characters we’ve just met on screen. The novels around Rogue One are a great example of these – Del Rey’s Catalyst and Disney’s Rebel Rising and Guardians of the Whills were brilliantly well-received introductions and expansions to Rogue One.

Queen’s Peril, by E.K. Johnston, is definitely a movie-adjacent novel – but it’s neither a “movie explainer” nor a backstory novel. It runs partially concurrent to the events of The Phantom Menace and sheds new light on the film, but not out of a desire to “fix” the movie or to add lore for the sake of lore. If you’ve read Johnston’s first Padmé book, Queen’s Shadow, you know what to expect: it’s a novel about Padmé and her handmaidens and their relationship to each other as they navigate the strangeness of Naboo politics. Queen’s Peril adds context and backstory to The Phantom Menace and reinforces how we should’ve seen the film all along. How? By reminding us of one thing: Queen Amidala is the main hero of The Phantom Menace.

Read More