When I’m not thinking about Yuuzhan Vong, Sith Lords, or Force philosophy, I’m probably thinking about blood elves. In other words, World of Warcraft. The Warcraft franchise spans three real-time-strategy games, one MMO that is still the definition of the genre, and quite a few spin-off novels and comics. The Warcraftverse is starting to enter the cultural lexicon more and more, and for a game celebrating its tenth anniversary this year, it still has quite the audience.
Warcraft has plenty of things to offer other media, especially since as a franchise it’s rife with pop culture references. It’s an expansive world whose unexplored corners, plot holes, and possibilities for expansion echo those of Star Wars. As something of the definition of its genre and a mishmash of references and ideas, it has much of the worldbuilding feel of Star Wars. There has been much discussion over the last few years about whether Warcraft is a dying franchise, but it certainly doesn’t feel dead to those of us who lose $15 a month and much of our free time to it. No other MMO has been able to knock it off its pedestal, despite quite a bit of effort (even from SWTOR). It’s successfully navigated many years and quite a few different markets, and has much to offer to other massive media franchises. Read More