The Expanded Universe Explains, Vol. VI

yoda escape pod concept

13. How did Obi-Wan know where Yoda was?

First, some background.

Dagobah, while not being at all noteworthy in a political sense, is a fairly noteworthy planet as far as the Force is concerned. It was “discovered” and subsequently forgotten multiple times over the years, and one survey team actually found that life there was abnormally ripe for genetic and medicinal research (remeber Luke’s “massive life form readings”?). Likewise, one of the reasons Yoda chose to hide there was because it was so choked with myriad other life forms that his own Force presence would be largely subsumed and harder to detect. Whether the strong Force signature caused the biological potency or vice-versa is pretty much a “chicken v. egg” situation, so it’s easier to just look at Dagobah as the Amazon rain forest of the Star Wars galaxy—teeming not just with life, but with an abnormal variety of life with abornally unique properties.

One thing that tends to bug hardcore Expanded Universe fans is the unusual amount of important events and/or people on Tatooine—a planet that’s very explicitly stated to be the ass end of space, but is constantly revisited due to its iconic status. Dagobah has a similar problem, relatively speaking, but its role as a major waypoint in the Force-User’s Guide to the Galaxy is, as I’ve discussed before, the ultimate get-out-of-jail-free card where coincidental arrivals are concerned. As such, there are a couple options for the origin of the dark-side cave, but the most likely candidate these days is a duel between an errant unnamed Dark Jedi Master and the Jedi Knight Minch—who was sort of a wink-wink, nod-nod stand in for a younger Yoda himself—in 700 BBY. The Dark Jedi was killed, leaving a stain on that location around which the cave eventually evolved. The origin of this story was a reference all the way back in Heir to the Empire to Yoda killing a Dark Jedi there; Lucas gospel, however, maintains that Yoda had never been to Dagobah prior to Revenge of the Sith, hence the stand-in. The death of a major dark-sider leaving a mark like that is pretty standard fare; in fact, one of the more creative fan theories going around in the early days of the prequels was that Naboo would somehow become Dagobah, and the cave was the spot where Darth Maul had died.
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Cog Hive Seven and Social Justice in the GFFA

In last week’s new release Maul: Lockdown, Darth Maul is sent to uncover a reclusive and mysterious arms dealer hiding out in Cog Hive Seven, a space-based prison whose architecture is infinitely rearrangeable. This has two benefits: one, escape is much more complicated when the route out of your cell is constantly changing, and two, it allows Warden Sadiki Blirr to pick any two inmates and smack them together like action figures. The resulting deathmatches are then broadcast to the galaxy for gambling purposes, with Blirr herself collecting a healthy piece of the profits. This system of near-constant combat makes up the spine of Lockdown‘s bloody proceedings, and while the Rubix-Cube-like concept of Cog Hive Seven is a novel approach, the general premise of gladiatorial combat has a long and storied history in the Galaxy Far, Far Away, dating almost all the way to the beginning of the Expanded Universe.

My comrade Lucas Jackson touched on gladiators briefly back in Star Wars and Genre: The Sports Story, and he may well return to the subject one day, so I won’t get too into the details here; what I’m more interested in is what the many instances of coercive life-or-death combat suggest about the Star Wars setting as a whole.
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JJ Abrams, Jesse Plemons, and the Best-Case Scenario

By and large, I’m perfectly content to let Episode VII rumors come and go without comment. They can be interesting, and I don’t begrudge anyone choosing to cover them, I just think that there’s rarely much to be gained from spending one’s column inches picking apart developments about which we’re drastically underinformed, and that may or may not even be true to begin with.

But a certain image of the sequel’s development has been coming together over the last couple months that I think could make for an instructive thought experiment—meaning, even if every assumption I’m about to make is incorrect, my point can still stand. So keep in mind that this article isn’t an endorsement of any particular rumors, it’s just that—a thought experiment.
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Bottomless Cliffs: On LucasArts and Loose Ends

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As the evidence starts accumulating that Star Wars is in for, if not a total reboot, at least a big, clean break from the past, it can be easy to lose track of how many existing stories in the Expanded Universe never quite wrapped up. It’s a tough bar to set, of course—every time I see someone ask “what loose end do you want resolved?” one person inevitably confuses “loose end” with “lack of information” and says something like “what happens to the Big Three after Crucible?”

So when I started formulating this article in my mind, I knew I had to focus on some of the best (read: most egregious) cliffhangers the EU had to offer; stories that really did leave characters in life-or-death situations with no easy resolution, only to meet untimely ends as the franchise moved on without them.

And then, as I started making a list, something even more interesting occurred to me—this isn’t really an EU problem as much as a video game problem. Sure, there have been some comparable situations in the larger body of material, but the only item I considered that came from the “modern” era of the last decade or so that wasn’t from a video game was the Galfridian family of the comic series Invasion, which was put on indefinite hiatus after its third story arc—a hiatus which, between the comics license leaving Dark Horse and writer Tom Taylor becoming something of a powerhouse over at DC Comics with Earth 2 and Injustice, I think it’s safe to say is now officially infinite.

But as much as I’d have liked to see more of the Galfridians, their last appearance offered far more resolution than some of LucasArts’ finest could claim. So I figured, if a theme emerges, might as well embrace it. Let’s talk about the three great dangling threads of the late, great-ish LucasArts era of Star Wars video games.
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The Expanded Universe Explains, Vol. V

Thanks once again to Pearlann Porter, my endless font of Star Wars questions.

10. Who was the persuader/catalyst for engaging with Luke, Obi-Wan or Qui-Gon?

It was the plan all along. As of Revenge of the Sith, Yoda had already been communing with Qui-Gon for some time, so to what extent Qui-Gon talked him into what eventually became The Plan is hard to say. Also hard to say is how Ben would’ve handled Luke had the droids not shown up when they did—it’s hard to imagine him just knocking on the door one day and trying to take Luke off for training.

But what we can say is that training was definitely in the cards all along. The RotS novelization is indispensable in this area, as it’s the best (and basically only) guide for what’s going on in Yoda’s head at the end of the movie. Basically, after proving unable to best Palpatine in their Senate fight, Yoda comes to the realization—again, having been nudged in this direction by Qui-Gon, in all likelihood—that the Jedi Order that he and Obi represent just isn’t equipped to handle the Sith that Sidious and Vader represent.
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