Coming of Age in a Galaxy Far, Far Away

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One of the staples of literature and media aimed at children is the story of growing up. It can easily be linked to the hero’s journey that is the mainstay of the Star Wars story arcs, and throughout the saga we meet many a young hero who has to grow up a little and save the galaxy. We watch Anakin and Luke Skywalker go from idealistic kids to serious Jedi- and then two different paths for the hero’s journey from there. The Solo children also face the challenges of growing up in an unstable galaxy, answering the call to adventure, and having to grow up in order to handle the challenges thrown at them. For each generation of Star Wars fans, we find the characters who are about our age when we first fall into their stories, and we grow up with our favorite characters. The theme of growing up bridges the young adult and adult novels, keeps Star Wars accessible to all ages, and brings in new fans as they get old enough to identify with the characters.

Luke Skywalker starts out as a young idealistic kid, seeking adventure far away from his backwater home planet. He wants to see the galaxy and have adventures, but when given an opportunity by old Ben Kenobi, he nearly runs away. Luke hasn’t been raised to be a hero and isn’t yet aware of his importance, and it does take rather tragic events to begin his growing-up process and start him on the path to becoming a Jedi Knight. It’s something of the stereotypical hero’s journey, and as a coming-of-age story, Luke has many opportunities to walk away and not deal with the danger of being a member of the Rebel Alliance and a Jedi Knight. It’s an important part of his growing-up process to stick with his journey, and it pays off in the end.

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Inelegant Weapons for Less Civilized Ages, or, How to Kill a Jedi

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To quote the eternal wisdom of Han Solo: “Hokey religions and ancient weapons are no match for a good blaster at your side, kid.” Of course, as anyone who has seen the rest of the Original Trilogy can attest, he was ultimately proven quite wrong on that point (among a number of others), but perhaps there is a core of truth to his words that we should not completely reject out of hand.

The lightsaber is a formidable weapon in the hands of one strongly attuned to the Force (and a deadly menace to anyone who isn’t that attempts to wield it), of that there can be no doubt, but it must also be noted that it is ultimately just a sword. A laser sword that can cut through steel and bounce blaster bolts like a baseball bat does balls, yes, but still one that shares many of the limitations that caused its medieval counterpart to fall out of use so many years ago in our own history.

In fact, it’s truly remarkable how long the lightsaber has served the Jedi as their weapon of choice: several thousand years without any significant alterations to the design or crippling countermeasures being developed. Let’s put aside the questionable logic of preferring swords in a universe full of guns for a moment, and just look at the frequency with which they hurl themselves into harm’s way and stand in opposition to well-funded and heavily-armed empires, criminal organizations, and other assorted malcontents. One is compelled to wonder why so few seem to give even the slightest thought to attempting to combat the Jedi with anything other than blasters: the one weapon they’ve proven time and time again that they can reliably render completely and utterly ineffective.

It’s not even a question of the universe not yet having invented the technology to circumvent lightsabers, for it clearly already exists and enjoys widespread use. It’s just that apparently nobody has ever connected the dots and decided to employ it where it would do the most good (or bad, as the case may be). Today, we’re going to take a look at that technology and all the ways in which we might exploit it to imperil our favorite heroes and maximize dramatic tension.

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In Defense of CGI

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Computer Generated Imagery or, as it’s better known, CGI gets a huge amount of flak from just about everyone. It may have revolutionized filmmaking, it may have opened the doors to unrealized dreams for directors but none of that stops it from getting a regular royal kicking! Now why is that? I am inclined to suggest it is a combination of factors – lazy thinking and fool filmmakers. Together, these two factors form an unholy alchemy into a destructive firestorm of criticism that never fails to repeatedly roast CGI.

First then: Lazy thinking. The charge made against CGI is that it is lazy and unimaginative. This is the sort of charge anyone could come up, no matter their state of being. Drunk as a skunk? You can still slur that CGI is lazy. High as a kite? Hey man, I may be lazing here stoned but it takes a laze to know a laze and that CGI is a laze! This charge falls apart the instant it hits reality. Here’s the world of CGI as the accusers would like it:

CGI Data Monkey hits Run on his computer panel, goes down the pub for a swift couple of pints, comes back a couple of hours later and blam! Work’s done. Read More

What Star Wars Can Learn From the DC Animated Universe

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As I’ve mentioned, well, repeatedly at this point, I’m unusual among my generation (and certainly among people with Star Wars websites) in that I didn’t really grow up with Star Wars. My first exposure to the original trilogy was the release of the Special Editions, at which point I was already almost 15. I have no memories of the films correlating with my early development, my understanding of narrative, or my appreciation of science fiction and/or fantasy. In fact, I’m still not really into sci-fi and fantasy to the extent that many SW fans are.

No, growing up, my thing was superheroes. My earliest genre memories are of the original Ninja Turtles cartoon in the eighties, which led to Spider-Man and X-Men in the nineties, which led to buying actual comics around 1995, which I’ve been collecting pretty much ever since.

But despite my natural affinity for Marvel properties, the genre throughline from childhood all the way to my college years was the DC Animated Universe. I was ten when the first episode of Batman: The Animated Series debuted in 1992, and I still remember it vividly all these years later—because that episode, spearheaded by visionaries Paul Dini and Bruce Timm, ended up ushering in an expansive new DC continuity that lasted more than a decade in animated form, and technically continues in comics form to this day. From Batman to Superman to Batman Beyond to Justice League (with the occasional Static Shock and Zeta Project thrown in for good measure), Dini, Timm, and others built a shared universe rivaling its comic-book predecessor (and in my opinion, often surpassing it in quality), developing disparate elements—and, crucially, voice actors—from series to series and era to era in a way that imbued each new story with a weight that’s rarely seen in children’s television. The DCAU taught me what expansive, long-form storytelling could do, and I owe my appreciation of continuity in Star Wars to that example. Here are some of its other lessons. Read More

What Star Wars Can Learn From Warcraft

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When I’m not thinking about Yuuzhan Vong, Sith Lords, or Force philosophy, I’m probably thinking about blood elves. In other words, World of Warcraft. The Warcraft franchise spans three real-time-strategy games, one MMO that is still the definition of the genre, and quite a few spin-off novels and comics. The Warcraftverse is starting to enter the cultural lexicon more and more, and for a game celebrating its tenth anniversary this year, it still has quite the audience.

Warcraft has plenty of things to offer other media, especially since as a franchise it’s rife with pop culture references. It’s an expansive world whose unexplored corners, plot holes, and possibilities for expansion echo those of Star Wars. As something of the definition of its genre and a mishmash of references and ideas, it has much of the worldbuilding feel of Star Wars. There has been much discussion over the last few years about whether Warcraft is a dying franchise, but it certainly doesn’t feel dead to those of us who lose $15 a month and much of our free time to it. No other MMO has been able to knock it off its pedestal, despite quite a bit of effort (even from SWTOR). It’s successfully navigated many years and quite a few different markets, and has much to offer to other massive media franchises. Read More