What Star Wars Can Learn From Mass Effect

You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard.
You can fight like a krogan, run like a leopard, but you’ll never be better than Commander Shepard.

In the previous incarnations of this series examining what Star Wars could stand to take a few lessons from, Mike Cooper examined the Avatar franchise (no, not that one) and Lucas Jackson took a long look at the exquisitely-executed pseudohistorical freerunning-with-a-side-of-murder simulators that comprise Assassin’s Creed. In today’s article, we’ll be probing another series of popular video games: BioWare’s Mass Effect, unhelpfully defined by Wikipedia as “a series of science fiction action role-playing third person shooter video games.”

For those whose knowledge of the franchise begins and ends with that vague, kitchen sink-esque description, we’ll take a few moments to elaborate on the nature of the games and the overarching story before we move on to the meat of the article. In Mass Effect, players take on the role of Commander [insert name here] Shepard, a highly-trained marine in the military of the Systems Alliance (the interstellar arm of humanity) in the year 2183, serving aboard the SSV Normandy, a state-of-the-art prototype stealth reconnaissance frigate.

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Crazy Old Wizards – Re-Re-Thinking Vergere

“You’re Sith, aren’t you?”

She went very, very still. “Am I?”

*     *     *     *     *

You recognize this little exchange, don’t you, little Jedi?

It’s from Traitor by Matthew Stover. The questioner is the teenage Jacen Solo – Han and Leia’s son – and the answer is from his enigmatic alien mentor Vergere,

Within the novel, the question is never directly answered, and it doesn’t need to be. It seems to serve principally to illustrate Jacen’s naïveté, revealing the inadequacy of the categories that he’s using to try to interpret the world, and the fear and insecurity which rise from that inadequacy: he’s a hardened young warrior, a killer of monsters – but in his heart and soul, he’s still afraid of the dark.

In subsequent novels, though, a more straightforward answer has been given to Jacen’s question. Vergere has indeed been portrayed as a Sith acolyte, a prose-fiction counterpart to Asajj Ventress and Savage Opress.

Moreover, this apparent “retcon” of Vergere’ backstory been closely associated with a shift in Jacen’s own trajectory as a character.

In Traitor, it seemed, Vergere was trying to help Jacen overcome his fear of the dark, by giving him a more honest understanding of the Force, one less bound up with ideas of dualistic conflict. In the later novels, however, the result has been turned on its head. As Vergere’s Sith identity has been revealed to the reader, and to Jacen, Jacen has become a Sith himself – a crazed tyrant who was eventually assassinated by his twin sister.

The implication seems to be that she was just setting him up for a fall. Read More

Abandoned Universe: What Could Have Been

ST_Lightsaber

The Star Wars Expanded Universe has grown quite large over the years, containing everything from comics to novels to video games. Most of these entries exist within the same continuity, a notable few do not, and some linger somewhere between the two in a sort of state of canon limbo, waiting for day that executive judgment comes and their fate is decided one way or the other. All of these stories share at least one thing in common, however: they were published.

They were released and distributed to, paid for, and read by legions of eager (and occasionally less-than-eager) fans. But what of those tales that never quite made it into circulation for public consumption? Those that made the leap off the drawing board, but still fell short of the printing press in the end? It’s true that there are likely countless proposed and discarded concepts of which we will never hear, but a rare few proved sufficiently promising to be formally announced and yet still failed to see fruition.

In today’s feature, we will examine several of these uncommon cases in which stories were revealed and dangled in front of our eyes before being suddenly snatched away and left as mere obscure historical curiosities.

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Dark Horse vs Marvel: The Future of the Comics License

A long time ago, in a galaxy not-so-far-away, in 1977, the first Star Wars movie was released…into a world that already had a Star Wars comic. Marvel published Star Wars #1 a month before the movie’s release. Licensed comics have been a part of the franchise since its inception, and while formats, styles and publishers have changed, I don’t see that changing. With the sale of Lucasfilm to Disney, new films pending and the comics industry undergoing a financial recovery, we’re left with a lot of interesting questions about their future…

The History

Marvel originally acquired the rights to publish a limited six-issue adaptation of A New Hope, but it sold so extraordinarily well that they pushed for the opportunity to continue publishing it as an ongoing series. The limitations placed on them meant that they were not able to advance the plot or characters in any significant way, but this pushed them towards expanding outwards, introducing new characters and locations. Tonally, the Marvel comics vary wildly from later installations of the Expanded Universe, and it’s true that as a body of work they sit further down the canonical hierarchy, associated with giant green space bunnies and cheesy predictions of doom. But they also introduced characters such as Lumiya, who returned as a serious villain in Del Rey’s recent Legacy of the Force novel series. They introduced a complicated and well-received backstory for the Mandalorians, one that has proven remarkably resilient to retcons as authors keep finding ways to work it back in. John Jackson Miller states that Archie Goodwin’s work on the original Marvel Star Wars series directly inspired plotlines in his much more recent series, Knights of the Old Republic.
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The Best of the Worst—Awesome Stuff in Atrocious EU

Man oh man, the Bantam era. Not having discovered Star Wars until the Special Editions in 1997, I spent the next couple years racing through dozens of already-published novels before catching up to the “present” right around when the New Jedi Order started. As such, those first fifteen years after Return of the Jedi are kind of a blur for me; though I at least had the advantage of reading them mostly in chronological order. I don’t really remember the stories of that era, for the most part, as much as certain distinct moments—Han crashing the Falcon on Kessel. Bib Fortuna’s brain in a jar. Leia hiding from Thrawn on Honoghr. Anakin on Centerpoint Station. Jaina in her cell.

Cell? What cell? Why, on Hethrir’s worldcraft, of course, in The Crystal Star.

Having abducted all three Solo brats just prior to the opening of the novel (which was admirably in media res of him if nothing else), Hethrir, leader of the Empire Reborn cult, steals away to his worldcraft, which is a spaceship that’s also kind of a planet and…eh, it’s not important. Jacen and Jaina, all of five years old at this point, are locked in separate cells with a bunch of other kids at something of a reeducation camp designed to teach toddlers—the only people who could possibly buy Hethrir’s argument—how great Emperor At least the cover art was pretty in those days.Palpatine was and how thrilled they should all be that Hethrir is bringing evil back. The twins aren’t buying it, of course, and soon enough they lead an exodus with the help of a friendly dragon (no, really).

It’s fairly standard young-reader pablum, really; told well enough, but nothing especially clever or original. Except for one thing.

Hethrir is using the Force to dampen, and monitor, Jacen and Jaina’s still-burgeoning powers; Jaina describes it in her internal monologue as a heavy, wet blanket covering them and preventing them from exerting themselves to escape. So one night in her cell, Jaina starts to experiment—she reaches out to a single air molecule floating in the room. Wiggles it around. Hethrir doesn’t notice. She adds a few more, tries rubbing them together—a light appears! Hethrir still doesn’t notice.
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