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Boba Fett and The Mandalorian: A Role Fulfilled

How many of our readers out there remember the show Robot Chicken? It was a sketch comedy show with crude stop motion puppetry, and odds are if you do remember it you mainly remember their various Star Wars segments or specials. I ask because there’s a particular sketch that’s been stuck in my mind ever since it originally aired over a decade ago. It’s a cold open for an episode that has Boba Fett returning from the dead to arrive on Endor’s moon, killing a bunch of Ewoks with blasters, rockets and lightsabers, and winding up with Leia clad in her gold bikini wrapped in his arms. The segment then switches perspective to show that the whole scenario was a fantasy narrated by the show’s stereotypical nerd character, a fantasy his equally nerdy friends fawn over.

It’s meant to be satire and is a pretty biting one at that. And the most biting part about it is that it’s not too far off from a lot of the stories that did involve or star the OG Mandalorian. Boba Fett has been both a role-fulfillment and wish-fulfillment fantasy character for authors and fans of Star Wars since his first appearance, and perhaps more than any other character in the whole saga in terms of what he does in “official” material versus his role onscreen. As time has gone on his character has evolved and developed away from that, but those fantasies haven’t gone away, and the old version of Fett (or a character like him) is still sought after.

Let’s get a couple of definitions really quickly: wish-fulfillment means that a character does things that the author or the author’s intended audience wish they could do in real life but can’t. Role-fulfillment means a character that people want to see within a given fictional universe and haven’t, so they adjust an existing character to fit that bill. And I want to emphasize that neither of these are inherently negative things. They are, like all creative tropes, tools in a creator’s toolbox, and it’s how they’re used that ultimately matters. In the context of this discussion, many people have used Boba Fett both to fill a role that appeals to them that Star Wars otherwise lacks, and to do things in Star Wars that they might like to do. I can illustrate both of these points with an example.

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Cover Art of Myths & Fables

Myths & Fables & Bedtime Stories: On Reading the Tie-In for Galaxy’s Edge

“George, you can type this s[tuff], but you sure can’t say it!”

Harrison Ford

First night at Celebration Chicago, my dad and I plopped on the floor of our hotel room, pizza in hand, and cracked open Master & Apprentice, freshly purchased from the Del Rey booth. Trading off eating and reading at each double-paragraph break, my dad somehow always ended up with the sections filled with Kitonaks, Shawda Ubbs playing Growdi harmoniques, and long strings of Huttese. We finished the first chapter that evening and did not continue this activity the following nights. Partly, we were simply too exhausted by the end of each day’s events, but also – as good a novel as it is – Master & Apprentice was simply not written to be read aloud.

In contrast, when I decided to try reading aloud a single story in George Mann’s Myths & Fables, by the second page, my tone had taken quite the dramatic turn. By page three I was up out of my chair, pacing the apartment. Page five had me gesticulating with my free hand like a bard with an audience gathered about a tavern’s hearth.

Now this is a book tailor-made to be read aloud, beside a fireplace or at the foot of a bed.

Spoilers and Direct Quotes Ahead

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Saying Farewell to Thrawn (Probably) and Why it’s (Probably) for the Best

This piece avoids spoilers for Thrawn: Treason but does make vague mention of certain plot threads and new characters.

I fondly remember the day that Thrawn’s canon appearance on Star Wars Rebels was announced at Star Wars Celebration. There had been rumors and speculation that we’d be seeing Thrawn on the show, but nothing solid — and we didn’t even know if it would be the Thrawn we knew, or a new-canon Thrawn-inspired stand-in like Valen Rudor was for Soontir Fel. I asked a friend to text me if there was any official word — and we were pleased and relieved to hear that Grand Admiral Thrawn would be appearing on our TV screens. What none of us even came close to anticipating, though, would be that Thrawn’s TV appearance would be accompanied by a new Thrawn novel by the man himself, Timothy Zahn.

Years later, at the conclusion of a new Thrawn trilogy that isn’t officially a “Thrawn Trilogy”, it seems kind of strange that the Zahn Thrawn novel was the thing that blew our minds, instead of the TV appearance. We should have expected the books — that’s where he came from — and been surprised by his leap to the screen. Regardless, it was an exciting and wonderful time for old-school Expanded Universe fans and it was wonderful seeing Thrawn brought to life for new audiences young and old.

Thrawn’s fate remained unknown at the end of Star Wars Rebels, except that he was “taken off the board.” The three Thrawn novels — ending with the brand-new Thrawn: Treason — filled in the gaps before and during the third and fourth seasons of Rebels, never outpacing the TV show. It seems fair to say that Thrawn’s story is probably done — at least chronologically — until Dave Filoni sees fit to use him again. It’s not impossible that we’ll see Thrawn again in a post-Rebels story, but I wouldn’t bet any money on it. But you know, maybe that’s for the best?

Don’t get me wrong. It’s not that I’m against Thrawn. He was a fundamental part of my EU fandom and I was and am glad to see him transition into canon. But after two seasons of television and a novel trilogy about him, it’s possible the story possibilities with him have run their course. At least, the stories of Thrawn the Imperial Grand Admiral (what happens to him post-Empire could be another story!). But that’s not a bad thing. My favorite part of the three Thrawn novels Tim Zahn has recently penned turned out to be characters who weren’t Thrawn: Pryce in the first one, Amidala in the second one, and a whole ensemble cast in Treason.

There’s a whole galaxy of characters out there, and I’m excited to see where things go from here.

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“The Same Eyes in Different People”:  The Heroic Cycle, the Sequel Trilogy, and the Star Wars Saga

Thirty-six years ago, a movie cut from the image of its protagonists—together again, alive, smiling, and dancing—under the wavering torchlight of hundreds of bonfires and surrounded by the celebratory revel of a hundred sentient bear-creatures to a shout of familiar end credits music and blue lettering.

And, with that, the Star Wars movies were over.

Done.

There was never going to be another Star Wars movie again. The heroes had suffered but had triumphed. It seemed that good had conquered and even converted evil. Two characters were in love and another had found his place in the universe. Nobody was dead except the bad guys, and even then, one of them had redeemed himself in the process. The audience was satisfied and dissatisfied in equal measure. Everything was as it should be.

We had attained as close to a happily-ever-after as we, and the characters, could hope for.

Thirty-six years and five more saga films later, that’s not the case.

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Press B to Join the Dark Side – On Jedi Gaming in the New Canon

The first gameplay footage from Jedi: Fallen Order dropped recently, and it was…well, if I had seen it when I was twelve, I would have been very excited for this game. Most of the issues I have are things that you can see anywhere else on the internet, issues with out-of-date mechanics and unengaging combat. Instead, here, I wanted to talk about something different, how the game seems lackluster as a Star Wars story.

The developers have made a few things very clear about the game. It is a linear, story-driven, Jedi action adventure RPG about a Padawan who survives Order 66. A story we’ve all heard before—but just because you’ve heard it before doesn’t mean you can’t explore it from a new and exciting angle. You could explore the conflict between the dark and light as it relates to what he must do to survive conflicts with his Jedi teachings.

Except, they aren’t. The devs have said there is no light/dark moral system. There are no consequences to running into every situation swinging your lightsaber like a madman. It sounds like the game pretty much forces you to play that way. The devs also say they liked that the character was on the run because it meant that they could have you go into situations and kill without thinking about it. So rather than using the moral dilemmas involved in being a Jedi forced to fight stormtroopers who are essentially lawmen doing their jobs, we ignore that and go straight to being an indiscriminate killer.

The thing that puts me the most off of this game is the use of the Force in the trailer. For someone who never even completed their Padawan training, you do some crazy things with the Force: picking people up with your mind; running faster than blaster fire; even stopping blaster bolts in midair. Abilities we have seen used rarely, and when they are used, it’s by incredibly powerful individuals.

So why does this game have a Padawan that is freely using powers that most Jedi Masters struggle with? Simple, the game is a power fantasy. Most video games are power fantasies, with the story written around the fantasy rather than a story being written, then a game built around the story. There is nothing wrong with this; I’ve never complained about any game doing it before, so why does it rub me the wrong way when this particular game is a power fantasy? Is it possible that the Jedi and the Force are anti-power fantasy?

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