Rebels Revisited: Too Far Gone?

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Mike: The good news is, this is the episode I’ve been waiting for since Star Wars Rebels began. I am a giant sucker for “the bad guy comes around” stories; it’s a big reason why I was such a fan of Avatar: The Last Airbender, and it may explain why the original trilogy spoke so strongly to me when I was younger (or maybe it’s the other way around). While the institution of the Empire is quintessentially one-dimensional, puppy-kicking, muahaha-ing capital-E Evil, Star Wars at its best has never been a one-dimensional story; it’s about—pardon the word choice—human characters making human decisions in the midst of galactic-scale moral crises. As The Clone Wars got on in years it started moving characters around on its moral axis, usually toward the “more evil” side, and it’s very exciting to see Rebels finally take its first steps past a one-dimensional Empire by nudging Agent Kallus, its longest-surviving antagonist, ever so slightly toward the “good” column.

The bad news is, I’ve been waiting for this since the show began. As much as I want to see the show make Kallus sympathetic (at all), I can very easily see an argument for it being too late. Kallus may not be an evil force of nature like Vader was, but he’s hardly a confused teenager like ATLA’s Prince Zuko, either. He’s performed any number of evil deeds in his career, even bragged about them, and forcing him to develop a grudging warrior’s respect for Zeb, while very welcome, isn’t exactly the profound moral crisis Vader faced when expected to kill his own son.

Of course, this could simply be an attempt to add more dimension to the character—and give the amazing David Oyelowo a little more to work with—without really changing his alignment. Maybe it’s about motivating Kallus to investigate the disappearance of the Geonosians, so that he might stumble upon the Death Star—a much bigger moral crisis for an Imperial “everyman”. Or it could be akin to Ventress’s arc in TCW; Kallus decides he doesn’t want to serve the Empire but isn’t about to oppose it, either. But wherever the story goes, the reason for any character development along these lines would be to earn some degree of sympathy for Kallus from the audience, and after a season and a half of mustache-twirling, that would be a huge task for a show that delights in presenting the deaths of stormtroopers as comic relief. What do you guys think? Could you actually see your way to rooting for Kallus someday? Read More

Rebels Revisited: You Hold on to the Wrong Things—The War and Family Syndulla

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Friction between characters is effective drama, especially when those characters are ostensibly on the same side. In Rebels most of the friction has been between the characters on opposing sides, like Kallus and Zeb, or of the more playful and familiar sort, like between Ezra and Chopper. In “Homecoming”, we got something new: friction between members of different rebels cells and their different approaches to the war against the Empire.

Of course, the drama was multiplied quite a bit by the fact that the cells involved were led by Hera and her father, Cham, making his return appearance to our screens after The Clone Wars ended. And it was multiplied again as they argued, revealing that, while their philosophies and perspectives on the war were very different, both of them had valid ways of thinking that were based on the same events.

Cham is determined, right from the beginning, to destroy the ship not because it will be a material loss to the Empire, but as a symbol to galvanize the flagging resistance on Ryloth. He’s been deeply wounded by the death of Hera’s mother, obsessed with finishing the battle that she gave her life fighting for, to the point where he has long alienated his daughter. He has the same passion he did in TCW, but his perspective is narrow, he lacked the vision to see the bigger picture of the galaxy around him. Read More

Rebels Revisited: Can Good Guys Do No Wrong?

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Mike: Who knew the space whale episode would be so controversial?

Where “The Call” continues Star Wars Rebels’ streak of episodes with gorgeous and interesting new visuals and skillful staging and humor, it has provoked fresh debate amongst many fans about exactly when and why the protagonists will choose to kill people—especially striking after “The Protector of Concord Dawn” dealt overtly with the subject for the first time just a couple weeks ago. In that episode Sabine clashes with Kanan and Hera when she wants to take revenge against the Mandalorian Protectors—potential Rebellion allies—for almost killing Hera. This week reshuffles the deck in an unexpected way by pitting Ezra (and eventually Kanan) against Hera in defense of the purrgil, whose lives Hera could give a womprat’s ass about. For my money, the episode does sufficient legwork in justifying Hera’s flippant attitude by explaining that she’s lost comrades to purrgil collisions in the past (she is a professional spacer, after all), but it ignores a much more interesting point: they’re all totes on board with wiping out the Mining Guild goons.

Now, not much is known about the canon Mining Guild (or the Legends one, for that matter), so it’s very easy to assume that they’re much worse than just innocent civilians making a living. But the script certainly doesn’t seem very concerned with getting that across, so it’s just as easy to assume this episode is about our heroes robbing and murdering people who did nothing worse than stand their ground. The directing all but delights in this; we get a quick look at the second TIE pilot moments before Ezra shoots him down, and a nice long look at Boss Yushyn being carried to his apparent demise in the jaws of an angry purrgil. Read More

Rebels Revisited: The Artistry Of It All

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Jay: For a while now, I’ve really enjoyed the McQuarrie-esque animation style of Rebels because it brings me back to the original trilogy roots of Star Wars as adventure and space opera. But it wasn’t until this week’s episode that I really put together what the art does for the feel and tone of the show, and how that enhances the storytelling. It helps that there’s been a vast improvement in animation quality — and I don’t just mean the characters, who have far more detail than their season one iterations. The environments have been gorgeous this season: think about Hera flying through the skies of Shantipole, the shattered planetscape of Concord Dawn, and the gorgeous maelstrom of the not-Maw nebula in “Legends of the Lasat”.

The planetary environments have always had a lush, painterly quality to them, even back to the first season — and this seems fairly intentional to me. The views of Lothal/Garel and the new season two worlds resemble actual McQuarrie concept art and matte paintings, and they’re intentionally not computerized. This adds more than an OT feel to it: this makes the story feel like almost like a tableau vivant — but with action! The characters are characters in a painting brought to life, and it adds to the fairy tale and mythological vibe so present in Star Wars.

The otherworldliness had great dividends this episode, as the story took a daring risk in expanding the mythology of the Force. We saw different Force traditions in Legends, and we saw the Nightsisters of The Clone Wars casting spells but the Ashla of the Lasat showed the Force manifesting itself in a more mystical way than we’re used to these days. The Force used to be the province of knights, priests, and/or magicians: Jedi, Sith, and other Force-using traditions that featured people specially imbued with the gift to touch the Force. This time we saw Yoda’s promise in The Empire Strikes Back made real: the Force is in all living things and binds the galaxy together. We’re pretty sure that Zeb is not Force-sensitive in the way that we understand it, he can’t feel what Kanan and Ezra feel. But the ritual had real power to him. The Force is in all things and connects all things — as Lucas and Abrams have said in interviews, the Force is everyone’s common denominator. Read More

Rebels Revisited: The Matter of Simmer v. Boil

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Ben: Star Wars Rebels‘ first season was a rather brisk affair. With only sixteen episodes’ worth of run time total, we were delivered character introductions, development of those characters, decisions with consequences and plot twists, and a satisfying, rousing conclusion that led nicely into a future full of possibilities. What that meant in terms of storytelling was there was little to no room for padding; every episode paid off somehow at some point, and plots that you might have thought for sure the storytellers had forgotten about wound up coming back.

The second season, by comparison, has had a good deal more than that, around twenty-two episodes, and of course we were all happy at the prospect of getting even more of the show and characters we loved. What I didn’t count on, and what caught a lot of people off-guard, is that the storytelling gears shifted. Rather than continuing to embrace the same taut pace, season two is taking its time with many things. We’ve been introduced to a load of new characters who all had the potential to recur, both good and evil, and a lot of hints and ideas about characters that may or may not pay off later on.

In “The Protector of Concord Dawn” for instance, we got hints about Kanan’s past during the war (directly referencing a current comic storyline, natch), as well as Sabine’s own Mandalorian pedigree, Hera’s position as Phoenix Leader, and the Rebel fleet’s scattered resources slowly coming together. All of it was following up on things that had been seeded earlier this season, but they’re far from concluded at this point. And we got a whole new faction of characters introduced in the Mandalorian Protectors, who might play a huge role later on, or might not play a role at all. Who knows? Read More