Mutatis Mutandis – Tarkin’s Empire, Familiar But Improved

The Latin phrase mutatis mutandis loosely means “with only the necessary changes made” and that basically sums up the approach given to James Luceno’s characterization of the Galactic Empire in his novel, Tarkin. We won’t be reviewing the book per se – our editor has already done that – and we won’t be talking about the handling of Legends Expanded Universe material in this book (though mutatis mutandis also well describes it, especially given Luceno’s penchant for using EU) because ETE will be discussing the current EU/NEU state of play at a later date. Instead, we’ll take a look at the Galactic Empire and what Tarkin means for the Empire, especially next to portrayals in Edge of the Galaxy and A New Dawn.

So what’s the Empire like, in Tarkin? Truthfully, it’s the same as it always was. There are some changes to the ruling structure that we’ll get into, but the changes are essentially in name only and don’t materially change anything from the old EU structure of the Empire. There is some hinting that the anti-female and anti-alien policies are gone, but they’re not stated outright and it’s only really there by reading between the lines. What has changed is that the inconsistencies between the trilogies have been papered over – in the olden days we might have called them retcons, but the truth is that these changes are actually fairly minimal. Tarkin, like A New Dawn, presents an Empire that seems very consistent with the Legends EU in all but a few respects. This is a good thing – the Empire was generally very well characterized in the EU, at least structurally and philosophically. There were a few areas here and there that needed working, and the NEU has by and large taken care of those. The larger issues with the Empire had to do with the strength of villains as antagonists, which was sometimes flagging in the “Warlord of the Week” period of the EU: but whatever the weaknesses of the primary story in Tarkin, the man’s a good villain. But we’ll get to Tarkin the man a little later.

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Ezra’s Parents: On Destiny Versus Duty

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Mike: Last week Ben talked about Rebels‘ efforts to begin laying the groundwork for its “big picture” story. In addition to Fulcrum, though, another character with a lot of potential to expand the show’s horizons is Brent Spiner’s Gall Trayvis—an Imperial Senator who appears to be actively undermining the Empire’s authority via rogue HoloNet transmissions. Like Fulcrum, though, his efforts haven’t been entirely helpful to our heroes, and his true motives remain unclear.

Another element “Out of Darkness” and “Empire Day” have in common is the delicate peeling back of the curtain obscuring the main characters’ backstories; Sabine’s in the former and now Ezra’s in the latter. The latest episode “reveals” Ezra’s parents for the first time, by name, voice, and deed if not by sight. For those of us who were lucky enough to see “Empire Day” online, the past week has produced lots of speculation regarding the identities and fates of Ephraim and Mira Bridger; some suspect that Ephraim might be a rogue clonetrooper, while the timing of Ezra’s birth and his high Force-sensitivity also leave room (though not much) for him to be the child of a Jedi. Read More

Edge of the Galaxy: Not A Tie-in, But An Essential Thread

Jason Fry’s latest novel, Servants of the Empire I: Edge of the Galaxy, tells the story of a promising young student destined for the Imperial Academy and his disillusionment with the Imperial system that has brought him and his family such success. It is a prequel story to the Rebels episode “Breaking Ranks,” though it can be enjoyed by those who have not seen even a single episode of the show. What makes the story interesting is that the main character, Zare Leonis, makes for a fairly good proxy for a middle-class or even an upper-middle class audience. He is basically a scholarship student, a star athlete who has a galaxy of opportunities open to him if he just works hard enough: and yet he ends up glimpsing the sinister shadow behind the glorious Imperial façade. He is not a Jedi, alien, or orphan: his family does pretty well for itself, but the Empire is still a danger to him and those he loves. It’s that angle and how it’s developed that makes this story worth reading for any Star Wars fan, even one with little interest in the show it ties into.

Let’s address a couple potential concerns before we dive into the review: first, it’s a tie-in novel for a kid’s show that’s listed as suitable for grades 3 to 7. We’ve already discussed how this makes good reading independent of the show, but it also makes good reading for an older audience because of the mature and deft way that the themes are handled. The only difference between this novel and an adult novel is the complexity of the sentence structure (expect fewer subordinate clauses) and word choice. The ideas and themes are not simplified. This means that young readers might learn a thing or two from this Star Wars story, but that older readers can get drawn in and may entirely forget who the intended audience is. Stories about youngsters learning to question authority are common, but this story handles the causes and consequences of such questioning with uncommon skill. It treats the subject with the weight it deserves, instead of trivializing.

The second concern is continuity: it reads just like any other Star Wars story, with a familiar setting and with familiar word-building. We had originally considered discussing this in our review, but coming up with a list of things that are still canon makes it seem as if that was the main purpose of the new novels, as reference material. As with A New Dawn, Edge of the Galaxy is a story that stands on its own that also happens to be good with continuity.

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TIE Fighter’s Rerelease: A Surprising Disappointment

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This review pertains to the initial GOG release of TIE Fighter. For a response to more recent updates, head here.

Twenty years after its original release, the legendary TIE Fighter is once again available to play on PC via a release by GOG.com. The game proved itself to be more than an entertaining flight simulation by creating a well-plotted and engaging story arc that allowed players to serve as a pilot in the Imperial Navy without undermining the themes of the Star Wars Trilogy. Players were able to understand how Imperial loyalists viewed the Rebellion, but the game also avoided whitewashing the evils of the Empire; players who read between the lines of their mission briefings realized with mounting horror that not everything was as heroic as it seemed. The combination of glorious heroics and dark undertones made it a surprisingly compelling game, and one that set the bar high for its successors in what is now called the X-Wing series of flight simulators.

October’s release is not the first time the game has become available on the market again. There were three distinct releases – and versions – of TIE Fighter. There was the original 1994 release of TIE Fighter and its expansion on floppy disks, a 1995 Collector’s CD ROM which enhanced the game while including yet another expansion, and then a 1998 3D remaster for Windows. The GOG release bundles together the 1994 floppy version and the 1998 3D remaster, and GOG has also released several other LucasArts games (including X-Wing, Sam & Max Hit the Road, and games currently available on other platforms including Knights of the Old Republic, Indiana Jones and the Fate of Atlantis, and Monkey Island: Special Edition). Overall, the release is very welcome and will allow people to experience the wonder that is TIE Fighter for the first time, or perhaps the first time in forever. GOG’s decision not to include the Collector’s CD – what many consider to be the definitive version of the game – is a bit of a disappointment, however.

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