JJ Abrams, Jesse Plemons, and the Best-Case Scenario

By and large, I’m perfectly content to let Episode VII rumors come and go without comment. They can be interesting, and I don’t begrudge anyone choosing to cover them, I just think that there’s rarely much to be gained from spending one’s column inches picking apart developments about which we’re drastically underinformed, and that may or may not even be true to begin with.

But a certain image of the sequel’s development has been coming together over the last couple months that I think could make for an instructive thought experiment—meaning, even if every assumption I’m about to make is incorrect, my point can still stand. So keep in mind that this article isn’t an endorsement of any particular rumors, it’s just that—a thought experiment.
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Bottomless Cliffs: On LucasArts and Loose Ends

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As the evidence starts accumulating that Star Wars is in for, if not a total reboot, at least a big, clean break from the past, it can be easy to lose track of how many existing stories in the Expanded Universe never quite wrapped up. It’s a tough bar to set, of course—every time I see someone ask “what loose end do you want resolved?” one person inevitably confuses “loose end” with “lack of information” and says something like “what happens to the Big Three after Crucible?”

So when I started formulating this article in my mind, I knew I had to focus on some of the best (read: most egregious) cliffhangers the EU had to offer; stories that really did leave characters in life-or-death situations with no easy resolution, only to meet untimely ends as the franchise moved on without them.

And then, as I started making a list, something even more interesting occurred to me—this isn’t really an EU problem as much as a video game problem. Sure, there have been some comparable situations in the larger body of material, but the only item I considered that came from the “modern” era of the last decade or so that wasn’t from a video game was the Galfridian family of the comic series Invasion, which was put on indefinite hiatus after its third story arc—a hiatus which, between the comics license leaving Dark Horse and writer Tom Taylor becoming something of a powerhouse over at DC Comics with Earth 2 and Injustice, I think it’s safe to say is now officially infinite.

But as much as I’d have liked to see more of the Galfridians, their last appearance offered far more resolution than some of LucasArts’ finest could claim. So I figured, if a theme emerges, might as well embrace it. Let’s talk about the three great dangling threads of the late, great-ish LucasArts era of Star Wars video games.
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The Expanded Universe Explains, Vol. V

Thanks once again to Pearlann Porter, my endless font of Star Wars questions.

10. Who was the persuader/catalyst for engaging with Luke, Obi-Wan or Qui-Gon?

It was the plan all along. As of Revenge of the Sith, Yoda had already been communing with Qui-Gon for some time, so to what extent Qui-Gon talked him into what eventually became The Plan is hard to say. Also hard to say is how Ben would’ve handled Luke had the droids not shown up when they did—it’s hard to imagine him just knocking on the door one day and trying to take Luke off for training.

But what we can say is that training was definitely in the cards all along. The RotS novelization is indispensable in this area, as it’s the best (and basically only) guide for what’s going on in Yoda’s head at the end of the movie. Basically, after proving unable to best Palpatine in their Senate fight, Yoda comes to the realization—again, having been nudged in this direction by Qui-Gon, in all likelihood—that the Jedi Order that he and Obi represent just isn’t equipped to handle the Sith that Sidious and Vader represent.
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Dark Horse Loses the License – Our First Reactions

True story: the first time five of us got together for an Aggressive Negotiations chat, it took over a month to work out the scheduling—some of us had work, some were traveling, and Ben Crofts insisted on being British for some reason. So when the news broke yesterday that the license for Star Wars comics, as many have spent the past year sensibly predicting, would be leaving Dark Horse after this year and coming “home” to fellow Disney property Marvel, it surely must have been fate that most of us were able to get together only about twenty-four hours later to share our thoughts.

We’ll have some more polished reactions in the weeks to come (and don’t miss Becca’s early analysis of the license situation from late last year), but for now, enjoy our decidedly un-polished, un-copy-edited discussion. And cheers to the fine people of Dark Horse Comics for 23 awesome years.


Alexander: So, Marvel it is.

Mike: topic one: fuck

Ben: Plus probably reboot

Mike: that’s a good starting point: does the license switch guarantee a reboot?

Alexander: I don’t think it guarantees it, but I think it’s a very strong indicator of it.

Ben: I think it makes it more likely, yes

Mike: is there any precedent for continuity among competitors?

Jay: It certainly makes it more likely, especially if they want to keep a single universe

Jay: Del Rey / Bantam?

Jay: but Marvel is a different beast.
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Our New Year’s Resolutions for Star Wars in 2014

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Welcome to 2014! After a bleak Christmas with no new articles for a whole week, one could be forgiven for submitting to the doldrums. To liven things up and kick off the new year with a bang, I asked the gang to share the resolutions they’d like to see the Star Wars franchise adopt in 2014.

Jay Shah: Don’t Force the Storytelling

Star Wars may well be part fantasy, but the mystic aspect has dominated in the years since the prequels. Whether we’re looking at the books, comics, games, television shows, or even the movies themselves, the Jedi and Sith loom large over Star Wars. Lightsabers and magical powers may well be iconic, but one could be forgiven for imagining that they were the only thing Star Wars was ever known for. Stormtroopers? X-wings? Smugglers? Eh, not a big deal.

There are a handful of releases these past few years that have kept things diversified. Fantasy Flight Game’s Edge of the Empire RPG materials are the best example, as they practically avoid most mentions of the Force except as a fleeting whisper, a myth given credence by rumor more than observation, which fits the game’s OT setting. The Old Republic has multiple character classes as part of its game system, meaning that players are free to diversify, but is dominated by the titanic struggle between Jedi and Sith in the pre-movie eras. As we approach the inauguration of the Sequel Trilogy and Episode VII in particular, the Force will have to play a large role in events: we’ll doubtless see the reëstablishment of the Jedi Order in some fashion or another and we’ll probably see the continuation of the Skywalker story. This is well and good, but Disney mustn’t forget that a large part of what made the OT great was that it featured political struggles — Rebels versus Imperials — or the heroism of the everyman in response to the calling of destiny.
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