All Good Things Must End: Finishing Your Star Wars RPG Campaign

Some dorks playing SWRPG
It’s been so long that this game has been discontinued!

Hey, space adventurers!

Hm, no, that doesn’t sound right. Let’s try this again.

Hello and welcome to the last entry in The Force Does Not Throw Dice, my extremely inconsistent ETE series about roleplaying in the Galaxy Far, Far Away! We’ve had a long run, and even if that run was primarily nothing but empty space, I hope this little corner gave you some food for thought. I hope it helped you decide to jump into the wonderful world of tabletop roleplaying or, if you were already part of it, that it gave you a few useful ideas.

So what’s this final entry going to be about? Something very appropriate as this website approaches the end of its life. Today, we will discuss how to gracefully end the campaign you’ve been running for the last months or years. Fasten your seatbelts, my dears. We are going in.

Actually getting to that grand finale

As it’s tradition, here’s a confession: I’ve had really, really bad experiences finishing campaigns. I’ve run long games that have fizzled out in the last two or three adventures and never reached the final one. It’s very frustrating, and you don’t want that to happen to you. Why did it happen to me? Well, I’ve done a lot of thinking on this and realized that I took for granted that my players were looking forward to the excitement of the grand finale, to the point that I assumed they were in for the whole ride and forgot to maintain the momentum.

So you should make sure you keep your people invested in the campaign as you start wrapping things up. Remember that they can’t see behind the screen, and even if you know the finale is close, they don’t necessarily feel it. So keep providing them with new challenges and meaningful character development. Remember that Breaking Bad‘s most-loved episode was not the last one but the third-to-last, “Ozymandias”.

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Eleven-ThirtyEight Looks to the Future One Last Time

After years of uncertainty regarding the future of Star Wars screen content (with the exception of lots and lots of The Mandalorian), a picture is beginning to take shape at last. With solid runs from The Clone Wars and The Bad Batch and a stellar showing by the first season of Andor, television content is breaking free from the iron grip of Baby Yoda at last, a process only expedited by Ahsoka, Skeleton Crew, and The Acolyte all debuting in the next year or so.

But we’ve known about all of those for years now—even if it takes a teaser these days to really believe a project is coming. The bigger question mark has been the future film slate, and only now do we finally know the name of the game there: something for everyone, with three new films announced in three disparate eras of the Star Wars timeline—one on the origins of the Jedi; one picking up Rey’s story after the sequel trilogy; and even one loosely adapting Heir to the Empire (imagine telling yourself that would happen after watching The Force Awakens!). Video games and publishing are also claiming distinct territory of their own, with The High Republic about to enter its third phase stronger and more prominent than ever; Jedi: Survivor delivering an improved continuation of Cal Kestis’s story and teeing up a likely third installment; and the newly announced open-world game Outlaws carving out a big new space during the original trilogy (hopefully) free from the entanglements of the movie characters.

With Eleven-ThirtyEight’s final days looming and the publishing schedule filling up rapidly, a group piece seemed like a good opportunity for the staff to speak their minds one last time independent of the demands of a solo article. The topic: with all these new projects on the horizon, what are you looking forward to the most? After years of uncertainty, what gives you (ugh) hope for the future of Star Wars? Here’s what they had to say.

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Second Look: The Continuity Trap: Could The High Republic Signal a Creative Rebirth for Star Wars?

Second Look is Eleven-ThirtyEight’s biannual tradition of highlighting some of our most interesting pieces from recent months. Every day this week you’ll find a different older piece back on our front page for another moment in the spotlight. – Mike, EIC

We all love lore. I think we can safely say that, right? No matter what angle of Star Wars tickles our fancies, be it the arrangement of the fleets of the Confederacy of Independent Systems or the hobbies and personalities of Padmé’s handmaidens, we all like uncovering new and unexpected details about the universe. But adding new lore—new continuity—to a shared universe like Star Wars is not a simple task. A well-intentioned author who loves Star Wars lore as much as we do can write what he thinks will be a fun detail: that all Mandalorian generals don green pauldrons in honor of the first mythosaur hunt, for example. Then a couple of years later, a Mandalorian general will appear in a movie or TV show, and the lead designer will have to give them red pauldrons to avoid interfering with the green screen. Was the author wrong in setting that detail in stone? Should the director have respected that choice even if it meant altering the shot?

There’s no easy answer here. The line to walk is tenuous and sometimes blurry. It’s common sense that the creators behind Star Wars should always aim to keep a certain level of consistency and plausibility. At the same time, it’s a bad idea to tie the hands of future authors just because of a self-indulgent need to classify and taxonomize every single item in the universe. Star Wars has walked this edge since its very beginning. It even rebooted a few years ago, partly because of how deep its lore has become. But how have things changed since the reboot? Have things become more accessible? Does accessibility also make things blander? And could a publishing program like the recently-announced The High Republic be the way to both have the cake and eat it?

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The Continuity Trap: Could The High Republic Signal a Creative Rebirth for Star Wars?

We all love lore. I think we can safely say that, right? No matter what angle of Star Wars tickles our fancies, be it the arrangement of the fleets of the Confederacy of Independent Systems or the hobbies and personalities of Padmé’s handmaidens, we all like uncovering new and unexpected details about the universe. But adding new lore—new continuity—to a shared universe like Star Wars is not a simple task. A well-intentioned author who loves Star Wars lore as much as we do can write what he thinks will be a fun detail: that all Mandalorian generals don green pauldrons in honor of the first mythosaur hunt, for example. Then a couple of years later, a Mandalorian general will appear in a movie or TV show, and the lead designer will have to give them red pauldrons to avoid interfering with the green screen. Was the author wrong in setting that detail in stone? Should the director have respected that choice even if it meant altering the shot?

There’s no easy answer here. The line to walk is tenuous and sometimes blurry. It’s common sense that the creators behind Star Wars should always aim to keep a certain level of consistency and plausibility. At the same time, it’s a bad idea to tie the hands of future authors just because of a self-indulgent need to classify and taxonomize every single item in the universe. Star Wars has walked this edge since its very beginning. It even rebooted a few years ago, partly because of how deep its lore has become. But how have things changed since the reboot? Have things become more accessible? Does accessibility also make things blander? And could a publishing program like the recently-announced The High Republic be the way to both have the cake and eat it?

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The Pitch: Rey’s To-Do List

The Rise of Skywalker happened a long time ago in a galaxy far, far away. It is already over. Nothing can be done to change it.

So, what now? Rumors abound, but outside of season two of The Mandalorian and a slate of books and comics that looks pretty similar to last year’s (at least until they spill the details on Project Luminous), exactly what form mainline Star Wars content will take remains an open question. The Old Republic, or maybe the Even Older Republic, seems to be the most likely next step, if only to give the sequel cast some time to breathe and perhaps age up a little.

But the galaxy didn’t end just because the Skywalker saga did; the story of those characters will go on, first in fanfic and almost certainly in officially-licensed material of some sort, someday. Let’s dwell for a moment on what that day might look like.

Rey may be the last Jedi, but even the relatively tight confines of the sequel films have established at least two other Force-sensitives in Finn and Temiri Blagg, better known as Broom Boy. Potentially even Jannah’s entire company of former stormtroopers depending on how strictly you want to interpret ROS’s nudges–imagine for a moment a new Jedi Order whose first class is composed almost entirely of First Order stormtroopers! It’s a hell of a thing. Between that and Rey’s own training seeming to have come at least as much from the original Jedi texts as from the Skywalker twins, you’ve got a recipe for a very different Jedi Order.

And they’ll have their work cut out for them. Another side effect of the saga’s tight-focus ending is a lot of lingering threads and unanswered injustices in the galaxy: slavery, both biological and mechanical; a newly-familiarized Unknown Regions with untold mysteries and threats, the ignorance of which allowed the First Order to rise in the first place; and even within the quote-unquote civilized galaxy, political divisions have been exposed that make the Empire look positively centrist. Not only are the possibilities endless, but it strikes me that they’re uniquely interesting in their potential to underline the ways in which the old Jedi let the galaxy down in the name of holding it together, and the lessons Rey might have learned from them.

So with that in mind, what’s an established, persisting injustice in the GFFA that you think an ideal NJO should take on? If you’re Grand Master Rey, what would you do in your first hundred days?

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