Mike: So I thought this episode was fun enough, but here’s a question that’s been in the back of my mind lately: is Star Wars Rebels serving its supporting characters adequately? I love the basic premise of AP-5 as a counterpart to Chopper, but we’re barely seen him this season—have they developed him enough in his two or three appearances to earn a POV story like this? Agent Kallus is the most prominent character without a Spectre designation, and even he never got to shoulder an entire episode himself until just a couple weeks ago, despite his having one of the most dramatic and consequential recent character arcs. Are they doing justice to these secondary players (hey, remember Ketsu?) or are we only seeing the Cliff’s Notes of their stories?
Ben: Short answer, no. Not nearly. The Rebels writers are still falling into much the same trap that they did during The Clone Wars, where they introduce side characters and then do nothing with them until it’s convenient to bring them back up later on. TCW could get away with it to some degree due to its less-serialized style, where people like Cad Bane and Barriss Offee could pop in and out of the overall narrative without too much of a disconnect. This approach had its own pros and cons, as any fan of Barriss will tell you. In Rebels, though…
Rebels’ storytelling is a much tighter, more straightforward narrative that’s driven by the actions of its central characters. The pacing is usually quick, almost too quick, driving events forward, where major plots are brought up and then resolved very quickly thereafter (for the most part; usually the villains work much more slowly than our heroes). This irreversible drive forward gets to the point where a lot of the side plots and characters don’t get the development that they really need. » Read more..
Ben: Rebels has been seeding appearances from different portions of the budding Alliance since the first season, when Bail Organa showed up as a secret observer of the Ghost crew and their increasingly public actions. But the third season has made a clear and definite effort to bring more of those pieces into play, until this week’s episode sought to unite them on screen at long last, showing one of those beginning moments that we always knew had happened but have never actually seen before now.
The keystone to this event is Mon Mothma. We get to see her formally resign her seat in the Imperial Senate and call for any and all fellow rebels to unite under a single banner. While we don’t see the formal signing of an organizational article stating as such, and Mon is far from the first rebel or even the first senator to turn against the Emperor, she is the most high-profile defector from decadence that we have seen up to this point. Major note is made of her courage to stand up against the Empire, fighting in the senate instead of with blasters since before the end of the Clone Wars, and her finally stepping down from that post is a major turning point in the escalation of the war.
Mon Mothma has been showing up a lot in Star Wars lately. She has major supporting roles in a couple of books (Bloodline, Empire’s End), a brief but central role in Rogue One, and now she pops up in Rebels. In the old Expanded Universe, she used to be little more than a name drop, listed as one of the founders of the Alliance but never given all that much to really do aside from administrate the New Republic and dole out advice to the far-more-central Leia Organa. Now, she’s just as prominent before the events of Return of the Jedi as she is after it, showing that she did more to help establish the rebellion than just sign some papers. » Read more..
Hello and welcome again to The Force Does Not Throw Dice, the very irregular ETE feature devoted to tabletop roleplaying games in the galaxy far, far away. It’s been a long time since my last piece but, after seeing the warm reception that my Star Wars RPG tweets usually get, I’m going to try to change things around and turn this into a more regular feature. So expect more RPG rants in the near future!
Last month we asked Twitter for suggestions for future features, and the topic of this month’s piece was inspired by Mario Escamilla’s question on the use of VIPs in the game. So first let’s define a VIP as any canonical non-player character, from a main character like Luke Skywalker to a secondary character like Officer Thanoth. Using canonical characters in your game is, to many gaming groups, intrinsic to roleplaying in the Star Wars galaxy. If we used the jargon from the old GSN Theory classification method, we could classify Star Wars RPG as a “setting simulation” system: although there can be a variety of approaches and many divergent campaigns can be played, one of the most common objectives is to make the game feel like it’s set in the Star Wars universe. Some Game Masters find that, alongside using known worlds and technology, one of the easiest ways to make sure that the game is unequivocally set in the galaxy far, far away is to have an established character guest star in it.
Yet using VIPs in your Star Wars game is not as simple as it sounds, and can bring some unexpected headaches if not thought through. Although all published settings come with their own canonical characters, be it the wizard Elminster from Forgotten Realms or the various corporate chairmen from Shadowrun, few can claim to have any characters as ingrained in popular culture as Han Solo or Darth Vader. So let’s take a look at some common challenges and mistakes when it comes to using VIPs. Let’s ask ourselves a few questions.
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Last Tuesday, January 31st, was the twentieth anniversary of the release of the Special Edition of Star War—ahh, I mean A New Hope. While the exact date I saw the thing is lost to history, this anniversary is doubly important to me, as it’s the twentieth anniversary of my own Star Wars fandom. Being a contrarian, I’ve always had a special appreciation of the fact that the thing that got me into Star Wars was seen at the time (and still by some) as controversial, even sacrilegious.
Can I appreciate the argument against Greedo shooting first? Sure. But if George Lucas hadn’t been nitpicky enough to want to make that round of changes—not the first round, but definitely the most high-profile—who knows if I’d ever have found an excuse to watch the original trilogy at all? Who knows if I’d have gone to college for Visual Effects, a decision to which I can trace almost everything about my life today? And of course, who knows if this blog would exist?
I did eventually learn how it felt on the other side of the fence, though—when Hayden Christensen was added to Return of the Jedi, it bugged me not so much for philosophical reasons, but because Hayden doesn’t seem to have any idea what’s going on in the take they used (the rumor is he didn’t realize what he was being filmed for) and it takes me out of the moment. I can’t stand the blu-ray version of Obi-Wan’s krayt call, and the less said about Vader’s “nooo!” in the blu-ray version of Jedi, the better. » Read more..
Jay: THIS WAS THE EPISODE I WANTED SINCE SEASON ONE.
Let me explain. I always wanted a Sabine-centric episode like this. We got a few, but I wanted to learn about Sabine the same way we learned about Ezra. We got her story teased instead: Imperial Academy references early on, and we knew she was a Mandalorian, and something happened with her family. But that’s it. The episodes were as tight-lipped about Sabine’s background as Sabine herself was. And despite our impatience, it makes perfect sense: Sabine doesn’t just volunteer this information. It’s a slow burn, once she gets to trust you.
But here there was a payoff and boy was it a payoff. This episode was elegantly simple: the training was the entire plot, so it could focus on character work. It meant there was room for it to be an ensemble episode: Ezra, Kanan, and Hera all got great character moments in addition to Sabine. And we learned a ton about Sabine, featuring some of the finest character work yet seen in this show. For my money, this was the best episode in the series to date.
We saw the characters engaging with their histories and biases, engaging with each other — having flare ups and drama. And goodness, if there was any episode to get on the day of the Women’s March, this was it. In addition to Sabine’s history, I love that Hera both called Kanan on his crap and also helped Sabine out as well.
Goodness, what an episode. » Read more..