
Art is subjective.
Let’s get that out of the way, right up front. If you disagree with the perspectives expressed in this piece, I don’t think you’re a bad person. Misguided, perhaps, or even narrow-minded, but still, you’re entitled to like what you like for whatever reasons you choose to like it, and I’m equally entitled to roll my eyes at you.
Which is why I’m frequently exasperated when the Star Wars art of, say, Chris Trevas is regarded as being inherently good, and the art of, say, Scott Hepburn as inherently bad.
Trevas is an excellent artist, in my opinion—as is Tsuyoshi Nagano, the prolific Japanese artist whose name almost never comes up but whose work is goddamned everywhere. Outside of Star Wars, artists like Gabriele Dell’Otto and Greg Land are met with similar near-universal praise. All four artists are seen as exemplars of realism; of producing art that the viewer can almost believe is what a given scene or character would “really” look like. Exactly how well each of them pulls this off is again, subjective, *coughpornfacecough* but that’s fundamentally their shtick—it’s what lands a job in their inboxes instead of someone else’s.
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A couple months back, a Disney licensing brochure hit the interwebs outlining several upcoming Star Wars merchandising opportunities over the next two years—Rebels, for example, Lego Star Wars, and of course, Episode VII. But included on the list was the tantalizingly vague “
