Everything is Interconnected and Interdependent: KOTOR II and the Religions of India

In Knights of the Old Republic II, a motif of echoes and vibrations is woven throughout the narrative, particularly with regard to the Force, and to the actions of an individual. Many of the characters, from the fallen Jedi Kreia to the adorably psychotic assassin droid HK-47 voice notice of how the actions of an individual, a group, or something more metaphysical can create a cascade of after-effects- ‘echoes’, or ‘resonance’, as they are termed in the game.

HK-47 comments upon how, by mistranslating a single word, an interstellar war between several insectoid species was instigated, and through this war the Republic was able to gain influence over an entire sector, shoring up the rapidly failing galactic government. Visas Marr, in her first scene with Darth Nihilus, mentions that she can “hear” the echoes of the Exile’s actions against the background noise of life in the universe. Kreia draws the Exile’s attention to the background hum of the Force itself on Nar Shaddaa, by listening with her heart- a method the Exile later uses to open the bounty hunter Mira to the Force. Many of Kreia’s lessons utilize the imagery of echoes and resonance to teach the Exile about the long-term, often unintended consequences of actions and ideas. Indeed, Kreia’s ultimate goal is to murder the Force itself through some complex utilization of echoes- to create an echo that would drown out the Force itself, to at last break its seemingly fickle will.

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Star Wars and Generational Ethics: What is Owed to the Next Generation?

Sparked by the A Case for Starting Over, Part V: Passing The Torch piece….

A recurring line of political rhetoric over the last few years – and it is rhetoric, certainly not policy by any measure – has been around the idea that governments should not leave debts to future generations. In an ideal world that would be the case, but the world is not ideal and we have to deal with it as it is. That in turn means inheriting the debts of our predecessors regardless of whether it should be the case, some of the debt being the cost of the World Wars.

It might be said Star Wars is a case in point of one generation having to clean up the mess of its idiotic predecessors! Did Luke, Han or Leia wish for the galaxy to be ruled by a totalitarian Galactic Empire that sees the deployment of planet-killers as justifiable protest control measures? Of course not, but they’re stuck with it anyway.

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Escape Pod: Talon Karrde

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The Sequel Trilogy is going to need some unsavory characters and who better to lead them than someone who already exists: Talon Karrde. First introduced in Timothy Zahn’s Heir to the Empire this character’s story soon takes on a life of its own as he plays both the Empire and the Rebellion in an effort to make the most money and save himself. Paired up with Mara Jade, Karrde brokered information in an organization that would rival any in the galaxy. In a time when our known scoundrels like Han Solo and Lando Calrissian were becoming somewhat respectable, Karrde filled the role of semi-reputable smuggler. As a reader it was a breath of fresh air when comparing Karrde’s organization to that of the Hutts from the movies.

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Star Travel and You – Why It Probably Shouldn’t Look Like That

Star Wars is perhaps the most iconic mythology of the last century. Even if someone has never watched one of the movies, they know what a stormtrooper looks like. They can recognize a lightsaber. And moon-sized superweapons and the Force pervade every-day references. And yet, despite the impact of this great science-fiction epic, Star Wars has made a lot of mistakes in the “science” part of “science fiction”.

In fact, many of the trappings that we know and love are more for visual effect rather than practicality. And this is not limited to the generic details of the world, but the entire way that we perceive the culture of Star Wars functioning.

Some parts are far more obvious than others. Any Star Wars fan is used to great armies traversing the galaxy on a whim, fighting battles on planets halfway across the galaxy from each other in the same week, or even the same day. And yet, real space travel is prohibitively expensive. Like any technology, the price will eventually become more affordable the more advanced a society becomes, but that barrier will never be totally removed.
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Cog Hive Seven and Social Justice in the GFFA

In last week’s new release Maul: Lockdown, Darth Maul is sent to uncover a reclusive and mysterious arms dealer hiding out in Cog Hive Seven, a space-based prison whose architecture is infinitely rearrangeable. This has two benefits: one, escape is much more complicated when the route out of your cell is constantly changing, and two, it allows Warden Sadiki Blirr to pick any two inmates and smack them together like action figures. The resulting deathmatches are then broadcast to the galaxy for gambling purposes, with Blirr herself collecting a healthy piece of the profits. This system of near-constant combat makes up the spine of Lockdown‘s bloody proceedings, and while the Rubix-Cube-like concept of Cog Hive Seven is a novel approach, the general premise of gladiatorial combat has a long and storied history in the Galaxy Far, Far Away, dating almost all the way to the beginning of the Expanded Universe.

My comrade Lucas Jackson touched on gladiators briefly back in Star Wars and Genre: The Sports Story, and he may well return to the subject one day, so I won’t get too into the details here; what I’m more interested in is what the many instances of coercive life-or-death combat suggest about the Star Wars setting as a whole.
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