
and thus shot fi– aw forget it
Welcome to another installment of The Force Does Not Throw Dice. This time, we are here with some advice for novice and veteran Game Masters alike. Because let’s be honest, sometimes you just have to run an adventure and just have no time to write any adventures. Thankfully, there’s a true and tried method called “The Five Room Dungeon” that can get you out of these sticky situations.
Ah, the job of a Game Master: never an easy task and most of the time a thankless one, and that’s without accounting for the hours spent writing and getting everything ready for the game. Back when we were college kids, we had all the time in the world to create our worlds, our characters, and our adventures. Things, alas, change. Being a GM and a responsible adult at the same time is not an easy task. Your friends are coming over this weekend with some pretty awesome BBQ pizza and they are going to be expecting you to be ready to guide them through several hours of fun, excitement and laughter, but you just had the worst week ever at work, plus your newborn has been crying, and you’re doing your taxes and just came back from driving your oldest to band practice… Your friends are three hours away and you are looking at an empty page. You have run out of published adventures to run. Who’s going to help the GM in desperate need for some adventure?
When I first pitched this article I was just one-third through Chuck Wendig’s Aftermath, the first book in a trilogy that’s supposed to show us what happened to the Star Wars galaxy right after Return of the Jedi (and that apparently doesn’t involve soul-stealing velociraptors, for some strange reason). At that point I wasn’t enjoying what I was reading; it’s not that I was offended or that I thought I was reading a baby-cooking recipe book written on Satan’s scrotum with Gandhi’s blood, but I was wondering exactly where we were going. The terrible editing had started annoying me (you simply can’t have a character change races, from Rodian to Abednedo and back, and expect no one to call you on it). I wasn’t feeling the main characters, either, and I was starting to suspect the story was going to go nowhere and that the whole thing was going to end up being just another inconsequential side trip.
We are going to continue our look at representative comics penned by future writers of the Marvel Star Wars comics, trying to examine what makes them a bad or good choice to write Star Wars for the benefit of any readers that may be Star Wars fans but not comic book fans. In the past we’ve looked at 
